/// <summary> /// Adds an item to the inventory. /// </summary> /// <param name="item">The item to add.</param> /// <param name="pos">The position in the inventory.</param> /// <returns>Returns true if the item was added.</returns> public bool AddItem(ItemInfo item, byte pos) { if (Count >= 40) { using (var fmsg = Packets.Message.MessageCore.CreateSystem2(Owner.Name, Core.MessageConst.INVENTORY_FULL)) Owner.Send(fmsg); return(false); } if (InventoryItems.TryAdd(pos, item)) { item.OwnerUID = Owner.EntityUID; item.Location = Enums.ItemLocation.Inventory; Database.CharacterDatabase.SaveInventory(Owner, item, pos); SendItemToClient(item); return(true); } return(false); }