public void ActivateRengenerating(int regenCount) { if (HealIsReady && StatCtrl.Hp < StatCtrl.MaxHp) { AllData.AllSlotsItems[41].Quantity -= 1; UiCtrl.UpdateHealBtn(); AllData.StaticFieldsCleanup(); AllData.CleanupEmptySlots(); AllData.Refresh(); StatCtrl.AddHp((int)(regenCount + (regenCount * PlusHealPercent))); HealIsReady = false; HealTimeBeforeEnd = 0; InventoryItems.SendChangeInventory(AllData.AllSlotsItems); if (gameObject.tag == "Player") { AudioUiCtrl.EatPlay(); } } }