protected virtual void Awake() { controls = new InputSystem(); canDisableInputs = true; //Make sure is true by default SetControls(); if (!canDisableInputs) { controls.Enable(); } }
private void Start() { _inputSystem = new InputSystem(); _inputSystem.Enable(); _inputSystem.Player.F.performed += context => PressButton("À"); _inputSystem.Player.Comma.performed += context => PressButton("Á"); _inputSystem.Player.D.performed += context => PressButton("Â"); _inputSystem.Player.U.performed += context => PressButton("Ã"); _inputSystem.Player.L.performed += context => PressButton("Ä"); _inputSystem.Player.T.performed += context => PressButton("Å"); _inputSystem.Player.Semicolon.performed += context => PressButton("Æ"); _inputSystem.Player.P.performed += context => PressButton("Ç"); _inputSystem.Player.B.performed += context => PressButton("È"); _inputSystem.Player.Q.performed += context => PressButton("É"); _inputSystem.Player.R.performed += context => PressButton("Ê"); _inputSystem.Player.K.performed += context => PressButton("Ë"); _inputSystem.Player.V.performed += context => PressButton("Ì"); _inputSystem.Player.Y.performed += context => PressButton("Í"); _inputSystem.Player.J.performed += context => PressButton("Î"); _inputSystem.Player.G.performed += context => PressButton("Ï"); _inputSystem.Player.H.performed += context => PressButton("Ð"); _inputSystem.Player.C.performed += context => PressButton("Ñ"); _inputSystem.Player.N.performed += context => PressButton("Ò"); _inputSystem.Player.E.performed += context => PressButton("Ó"); _inputSystem.Player.A.performed += context => PressButton("Ô"); _inputSystem.Player.OpeningParenthesis.performed += context => PressButton("Õ"); _inputSystem.Player.W.performed += context => PressButton("Ö"); _inputSystem.Player.X.performed += context => PressButton("×"); _inputSystem.Player.I.performed += context => PressButton("Ø"); _inputSystem.Player.O.performed += context => PressButton("Ù"); _inputSystem.Player.ClosingParenthesis1.performed += context => PressButton("Ú"); _inputSystem.Player.S.performed += context => PressButton("Û"); _inputSystem.Player.Quotation.performed += context => PressButton("Ý"); _inputSystem.Player.Point.performed += context => PressButton("Þ"); _inputSystem.Player.Z.performed += context => PressButton("ß"); }
private void Enabled() => input_system.Enable();
private void OnEnable() => input_system.Enable();
private void OnEnable() { _inputSystem.Enable(); _inputSystem.Player.Pause.performed += contex => Pause(); }
private void OnEnable() { input.Enable(); }
void OnEnable() { controls.Enable(); }
void OnEnable() { m_Controls.Enable(); }