// INPUT --------------------------- private void HandleHorizontalInput() { if (inputSystem.CheckLeft()) { rigidBody.velocity -= Vector2.SmoothDamp(rigidBody.velocity, targetVelocity, ref rigidVelocityRef, .05f) * Time.deltaTime; FlipSprite(180); } if (inputSystem.CheckRight()) { rigidBody.velocity += Vector2.SmoothDamp(rigidBody.velocity, targetVelocity, ref rigidVelocityRef, .05f) * Time.deltaTime; FlipSprite(0); } }