Пример #1
0
    protected virtual void Awake()
    {
        controls         = new InputSystem();
        canDisableInputs = true; //Make sure is true by default
        SetControls();

        if (!canDisableInputs)
        {
            controls.Enable();
        }
    }
Пример #2
0
 private void Start()
 {
     _inputSystem = new InputSystem();
     _inputSystem.Enable();
     _inputSystem.Player.F.performed                   += context => PressButton("À");
     _inputSystem.Player.Comma.performed               += context => PressButton("Á");
     _inputSystem.Player.D.performed                   += context => PressButton("Â");
     _inputSystem.Player.U.performed                   += context => PressButton("Ã");
     _inputSystem.Player.L.performed                   += context => PressButton("Ä");
     _inputSystem.Player.T.performed                   += context => PressButton("Å");
     _inputSystem.Player.Semicolon.performed           += context => PressButton("Æ");
     _inputSystem.Player.P.performed                   += context => PressButton("Ç");
     _inputSystem.Player.B.performed                   += context => PressButton("È");
     _inputSystem.Player.Q.performed                   += context => PressButton("É");
     _inputSystem.Player.R.performed                   += context => PressButton("Ê");
     _inputSystem.Player.K.performed                   += context => PressButton("Ë");
     _inputSystem.Player.V.performed                   += context => PressButton("Ì");
     _inputSystem.Player.Y.performed                   += context => PressButton("Í");
     _inputSystem.Player.J.performed                   += context => PressButton("Î");
     _inputSystem.Player.G.performed                   += context => PressButton("Ï");
     _inputSystem.Player.H.performed                   += context => PressButton("Ð");
     _inputSystem.Player.C.performed                   += context => PressButton("Ñ");
     _inputSystem.Player.N.performed                   += context => PressButton("Ò");
     _inputSystem.Player.E.performed                   += context => PressButton("Ó");
     _inputSystem.Player.A.performed                   += context => PressButton("Ô");
     _inputSystem.Player.OpeningParenthesis.performed  += context => PressButton("Õ");
     _inputSystem.Player.W.performed                   += context => PressButton("Ö");
     _inputSystem.Player.X.performed                   += context => PressButton("×");
     _inputSystem.Player.I.performed                   += context => PressButton("Ø");
     _inputSystem.Player.O.performed                   += context => PressButton("Ù");
     _inputSystem.Player.ClosingParenthesis1.performed += context => PressButton("Ú");
     _inputSystem.Player.S.performed                   += context => PressButton("Û");
     _inputSystem.Player.Quotation.performed           += context => PressButton("Ý");
     _inputSystem.Player.Point.performed               += context => PressButton("Þ");
     _inputSystem.Player.Z.performed                   += context => PressButton("ß");
 }
Пример #3
0
 private void Enabled() => input_system.Enable();
Пример #4
0
 private void OnEnable() => input_system.Enable();
Пример #5
0
 private void OnEnable()
 {
     _inputSystem.Enable();
     _inputSystem.Player.Pause.performed += contex => Pause();
 }
Пример #6
0
 private void OnEnable()
 {
     input.Enable();
 }
Пример #7
0
 void OnEnable()
 {
     controls.Enable();
 }
Пример #8
0
 void OnEnable()
 {
     m_Controls.Enable();
 }