Exemplo n.º 1
0
    // INPUT ---------------------------
    private void HandleHorizontalInput()
    {
        if (inputSystem.CheckLeft())
        {
            rigidBody.velocity -= Vector2.SmoothDamp(rigidBody.velocity, targetVelocity, ref rigidVelocityRef, .05f) * Time.deltaTime;
            FlipSprite(180);
        }

        if (inputSystem.CheckRight())
        {
            rigidBody.velocity += Vector2.SmoothDamp(rigidBody.velocity, targetVelocity, ref rigidVelocityRef, .05f) * Time.deltaTime;
            FlipSprite(0);
        }
    }