예제 #1
0
 private void Update()
 {
     if (_gameManager.IsGameStarted && !_gameManager.IsGameFinished)
     {
         _animator.SetBool(_isShootingParameterName, _input.IsShootPressed());
     }
 }
예제 #2
0
        private void Update()
        {
            if (_gameManager.IsGameStarted && !_gameManager.IsGameFinished)
            {
                transform.position = new Vector3(Mathf.Lerp(transform.position.x, _input.GetTouchPointX(), _movementSpeed * Time.deltaTime),
                                                 transform.position.y,
                                                 transform.position.z);
                CheckBounds();

                if (_input.IsShootPressed())
                {
                    Shoot();
                }
            }
        }