예제 #1
0
        private void Update()
        {
            if (pause.IsPaused)
            {
                return;
            }

            if (!initialized)
            {
                SetOption(0);
                initialized = true;
                return;
            }

            if (playerInput.IsLeftDown())
            {
                SelectLeft();
            }

            if (playerInput.IsRightDown())
            {
                SelectRight();
            }

            if (!bubbleTextHelper.IsRunningText && playerInput.IsInteractDown())
            {
                Select();
            }
        }
예제 #2
0
 private void CheckDismiss()
 {
     if (!playerInput.IsInteractDown() || isFadingOut)
     {
         return;
     }
     animationWrapper.StartNewAnimation(FadeOutContent());
 }
예제 #3
0
        protected virtual void CheckItemSelect()
        {
            if (!playerInput.IsInteractDown() && !playerInput.IsMenuSubmitDown())
            {
                return;
            }

            soundManager.PlaySFX(selectSound);
            this[currentIndex].Select();
        }
예제 #4
0
        public void UpdateInteraction()
        {
            var invalidInput        = player.InputDisabled || !playerInput.IsInteractDown() || !player.IsGrounded;
            var invalidInteractable = currentInteractable == null || !currentInteractable.HasInteraction();

            if (invalidInput || invalidInteractable)
            {
                return;
            }

            Interact();
        }
        public void UpdateInteraction()
        {
            if (player.InputDisabled || !player.IsGrounded)
            {
                return;
            }

            if (playerInput.IsInteractDown())
            {
                currentInteractable?.Interact();
                currentObjectiveInteractable?.Interact();
            }
        }
예제 #6
0
        public IEnumerator DetectSkip()
        {
            // waits until dialogue starts
            yield return(new WaitUntil(TextRunning));

            while (true)
            {
                if (!playerInput.IsInteractDown())
                {
                    yield return(null);

                    continue;
                }

                SkipText();
                yield break;
            }
        }
예제 #7
0
 private bool IsValidDialogueProgression()
 {
     return(playerInput.IsInteractDown());
 }