void Awake() { leftHand = new HydraHand(SixenseHands.LEFT); rightHand = new HydraHand(SixenseHands.RIGHT); areHandsCalibrated = false; }
// Initialization //------------------ void Awake() { m_instance = this; //Collision lists m_leftInstrumentProximity = new List <GameObject>(); m_rightInstrumentProximity = new List <GameObject>(); m_leftInstrumentInterior = new List <GameObject>(); m_rightInstrumentInterior = new List <GameObject>(); m_leftHandHydra = m_leftHand.GetComponent <HydraHand>(); m_rightHandHydra = m_rightHand.GetComponent <HydraHand>(); m_leftGlove = m_leftHand.GetComponent <GloveController>(); m_rightGlove = m_rightHand.GetComponent <GloveController>(); }
/** Updates hand position and rotation */ void UpdateHand(HydraHand hand) { bool bControllerActive = IsControllerActive(hand.m_controller); if (bControllerActive) { hand.transform.localPosition = (hand.m_controller.Position - m_baseOffset) * m_sensitivity * (mirror?-1:1); hand.transform.localRotation = hand.m_controller.Rotation * hand.InitialRotation; } else { // use the inital position and orientation because the controller is not active hand.transform.localPosition = hand.InitialPosition; hand.transform.localRotation = hand.InitialRotation; } }