예제 #1
0
    void OnTriggerEnter(Collider collider)
    {
        if (collider.gameObject.tag == Tags.REFUGEE)
        {
            if (inShooting)
            {
                showNoWeaponText = true;
            }
            else
            {
                refugee = GameObject.FindGameObjectWithTag("Refugee").gameObject;
                gazeInput = refugee.gameObject.GetComponent<GazeInputFromAOI>();
                if (Network.isClient)
                {
                    refugee.transform.FindChild("TopDownCamera").gameObject.SetActive(true);
                    camera = refugee.transform.FindChild("TopDownCamera").gameObject.camera;
                    camera.transform.rotation = Quaternion.Euler(90f, 0f, 0f);
                    onTeleporter = true;
                    calculateAOI();

                }
            }
        }
        else
        {
            onTeleporter = false;
        }
    }
예제 #2
0
 void Start()
 {
     gazeInput = gameObject.GetComponent<GazeInputFromAOI>();
 }
예제 #3
0
 void Start()
 {
     gazeInput = gameObject.GetComponent <GazeInputFromAOI>();
 }
예제 #4
0
 // Use this for initialization
 void Start()
 {
     gazeInput = gameObject.GetComponent<GazeInputFromAOI>();
     GameeventManager.onLookAroundClickedHandler += reactOnEnableFirstPersonCamera;
     GameeventManager.onEnableShootHandler += reactOnEnableShoot;
     GameeventManager.onDisableShootHandler += reactOnDisableShoot;
     GameeventManager.onTeleporterFieldHandler += reactOnTeleportField;
     GameeventManager.onTeleportLeftHandler += reactOnTeleportLeft;
 }