public UndertaleTextureGroupInfo() { TexturePages = new UndertaleSimpleResourcesList <UndertaleEmbeddedTexture, UndertaleChunkTXTR>(); Sprites = new UndertaleSimpleResourcesList <UndertaleSprite, UndertaleChunkSPRT>(); SpineSprites = new UndertaleSimpleResourcesList <UndertaleSprite, UndertaleChunkSPRT>(); Fonts = new UndertaleSimpleResourcesList <UndertaleFont, UndertaleChunkFONT>(); Tilesets = new UndertaleSimpleResourcesList <UndertaleBackground, UndertaleChunkBGND>(); }
/// <inheritdoc/> public void Dispose() { GC.SuppressFinalize(this); Name = null; TexturePages = null; Sprites = null; SpineSprites = null; Fonts = null; Tilesets = null; }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); // Read the pointers TexturePages = reader.ReadUndertaleObjectPointer <UndertaleSimpleResourcesList <UndertaleEmbeddedTexture, UndertaleChunkTXTR> >(); Sprites = reader.ReadUndertaleObjectPointer <UndertaleSimpleResourcesList <UndertaleSprite, UndertaleChunkSPRT> >(); SpineSprites = reader.ReadUndertaleObjectPointer <UndertaleSimpleResourcesList <UndertaleSprite, UndertaleChunkSPRT> >(); Fonts = reader.ReadUndertaleObjectPointer <UndertaleSimpleResourcesList <UndertaleFont, UndertaleChunkFONT> >(); Tilesets = reader.ReadUndertaleObjectPointer <UndertaleSimpleResourcesList <UndertaleBackground, UndertaleChunkBGND> >(); // Read the objects, throwing an error if the pointers are invalid reader.ReadUndertaleObject(TexturePages); reader.ReadUndertaleObject(Sprites); reader.ReadUndertaleObject(SpineSprites); reader.ReadUndertaleObject(Fonts); reader.ReadUndertaleObject(Tilesets); }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); // Read the pointers TexturePages = reader.ReadUndertaleObjectPointer <UndertaleSimpleResourcesList <UndertaleEmbeddedTexture, UndertaleChunkTXTR> >(); Sprites = reader.ReadUndertaleObjectPointer <UndertaleSimpleResourcesList <UndertaleSprite, UndertaleChunkSPRT> >(); SpineSprites = reader.ReadUndertaleObjectPointer <UndertaleSimpleResourcesList <UndertaleSprite, UndertaleChunkSPRT> >(); Fonts = reader.ReadUndertaleObjectPointer <UndertaleSimpleResourcesList <UndertaleFont, UndertaleChunkFONT> >(); Tilesets = reader.ReadUndertaleObjectPointer <UndertaleSimpleResourcesList <UndertaleBackground, UndertaleChunkBGND> >(); // Read the objects, throwing an error if the pointers are invalid if (reader.ReadUndertaleObject <UndertaleSimpleResourcesList <UndertaleEmbeddedTexture, UndertaleChunkTXTR> >() != TexturePages || reader.ReadUndertaleObject <UndertaleSimpleResourcesList <UndertaleSprite, UndertaleChunkSPRT> >() != Sprites || reader.ReadUndertaleObject <UndertaleSimpleResourcesList <UndertaleSprite, UndertaleChunkSPRT> >() != SpineSprites || reader.ReadUndertaleObject <UndertaleSimpleResourcesList <UndertaleFont, UndertaleChunkFONT> >() != Fonts || reader.ReadUndertaleObject <UndertaleSimpleResourcesList <UndertaleBackground, UndertaleChunkBGND> >() != Tilesets) { throw new UndertaleSerializationException("Invalid pointer to SimpleResourcesList"); } }