// HeroController에서 마우스 왼쪽 버튼을 누를 때마다 호출 public void Attack() { if (_heroAttackCount == 0) { _heroController.ClickAttackDirection(); _heroAnimator.SetInteger("attackCount", 1); _heroAnimator.SetFloat("actionX", _heroController.direction.x); _heroAnimator.SetFloat("actionY", _heroController.direction.y); _heroAttackCount++; } else if (_heroAttackCount == _heroAttackState) { _heroAttackCount++; } }