// HeroController에서 마우스 왼쪽 버튼을 누를 때마다 호출
    public void Attack()
    {
        if (_heroAttackCount == 0)
        {
            _heroController.ClickAttackDirection();

            _heroAnimator.SetInteger("attackCount", 1);

            _heroAnimator.SetFloat("actionX", _heroController.direction.x);
            _heroAnimator.SetFloat("actionY", _heroController.direction.y);

            _heroAttackCount++;
        }
        else if (_heroAttackCount == _heroAttackState)
        {
            _heroAttackCount++;
        }
    }