예제 #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         FindObjectOfType <AudioCreater>().PlayReload();
         GunManager currentgun = collision.GetComponent <GunManager>();
         currentgun.GetAmmos(ammoCount);
         Destroy(gameObject);
     }
 }