void Start() { state = State.None; numJump = 0; //max 2 facingRight = true; if (haveGun) { gunManager.ChangeGun(1); } //StartCoroutine(AutoCheckKey()); }
void Start() { state = State.None; numJump = 0; //max 2 facingRight = true; if (haveGun) { gunManager.ChangeGun(1); } //StartCoroutine(AutoCheckKey()); }