private void Start() { playerGO = Instantiate(player); ball = playerGO.transform.GetChild(0).gameObject; ball.name = "P1"; ball.transform.position = ballPosition; ballCam = playerGO.transform.GetChild(1).gameObject.GetComponent <Camera>(); ballCam.name = "P1Cam"; physMan = new PhysicsManager(); gunMan = GunManager.Constructor(ball, ballCam); SetCamera(); }