public void SetUpButtons(action act) { for (int i = 0; i < holes.GetLength(0); i++) { int x = i; guiScript.SetAction(buttons[i, 0], x, act); } }
// Use this for initialization void Start() { guiScr = new GuiScript(); menuPanel = guiScr.CreatePanel(menuCanvas, "MenuPanel", new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(200, 400), new Vector2(0, 0), spr, new Color32(255, 255, 255, 0)); menuButt = guiScr.FillWithButtons(menuPanel, 1, 5, 200, 80, spr, new Color32(255, 255, 255, 255)); menuTex = guiScr.SetMenuText(menuButt, menuNames); onClick = new action(SetUpGame); for (int i = 0; i < menuButt.GetLength(1) - 1; i++) { int x = i; guiScr.SetAction(menuButt[0, x], (x + 1), onClick); } menuButt[0, menuButt.GetLength(1) - 1].GetComponent <Button>().onClick.AddListener(delegate { Application.Quit(); }); ChangeState(new IPlayerTurn()); }
// Use this for initialization void Start() { guiScr = new GuiScript(); modelScr = new ModelScript(CELL_COUNT); gamePanel = guiScr.CreatePanel(gameObject, "GamePanel", new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(400, 400), new Vector2(0, 0), spr, new Color32(0, 150, 120, 255)); menuPanel = guiScr.CreatePanel(gameObject, "MenuPanel", new Vector2(1, 1), new Vector2(1, 1), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(100, 200), new Vector2(-60, -110), spr, new Color32(255, 255, 255, 0)); tab = guiScr.FillWithButtons(gamePanel, 4, 4, 100, 100, spr, new Color32(255, 255, 255, 255)); menuButt = guiScr.FillWithButtons(menuPanel, 1, 2, 100, 100, spr, new Color32(255, 255, 255, 255)); tex = guiScr.SetText(modelScr.Table, CELL_COUNT, tab); menuTex = guiScr.SetMenuText(menuButt); onClick = new action(Execute); guiScr.SetAction(tab, onClick); menuButt[0, 0].GetComponent <Button>().onClick.AddListener(delegate { SceneManager.LoadScene(SceneManager.GetActiveScene().name); }); menuButt[0, 1].GetComponent <Button>().onClick.AddListener(delegate { Application.Quit(); }); }