public void SetUp(GameObject parent, float panelX, float panelY, int colsCount, int rowsCount, Sprite panelImage, Sprite boardImage, float buttonSize, Sprite retryImage, Sprite menuImage, Sprite soundImage, Sprite circleImage, Sprite henImage) { guiScript = gameObject.AddComponent <GuiScript>(); eggs = new GameObject[colsCount, rowsCount]; gamePanel = guiScript.CreatePanel(parent, "GamePanel", new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(panelX, panelY), new Vector2(0, 0), panelImage, new Color32(255, 255, 255, 100)); float sizeX = panelX / (float)colsCount; float sizeY = panelY / (float)rowsCount; hens = new GameObject[colsCount]; for (int i = 0; i < colsCount; i++) { Vector2 pos = new Vector2((i + 0.5f) * sizeX, sizeY + panelY); hens[i] = guiScript.CreateImage(gamePanel, "Hen", new Vector2(0, 0), new Vector2(0, 0), new Vector2(0.5f, 0.5f), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(3.5f * sizeX, 3.5f * sizeY), new Vector2(pos.x, pos.y + 1.5f * sizeY), henImage, new Color32(255, 255, 255, 255)); hens[i].SetActive(false); } holes = guiScript.FillWithImages(gamePanel, colsCount, rowsCount, boardImage, new Color32(130, 85, 30, 255)); buttons = guiScript.FillWithButtons(gamePanel, colsCount, 1, panelImage, new Color32(0, 0, 0, 0)); menuPanel = guiScript.CreatePanel(parent, "MenuPanel", new Vector2(0, 1), new Vector2(0, 1), new Vector2(0, 1), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(3 * buttonSize, buttonSize), new Vector2(0, 0), panelImage, new Color32(255, 255, 255, 0)); menuButtons = guiScript.FillWithButtons(menuPanel, 3, 1, panelImage, new Color32(255, 255, 255, 255)); menuButtons[0, 0].GetComponent <Image>().sprite = menuImage; menuButtons[1, 0].GetComponent <Image>().sprite = retryImage; menuButtons[2, 0].GetComponent <Image>().sprite = soundImage; menuButtons[0, 0].GetComponent <Button>().onClick.AddListener(delegate { Destroy(SettingsScript.instance.gameObject); SceneManager.LoadScene("MenuScene"); }); menuButtons[1, 0].GetComponent <Button>().onClick.AddListener(delegate { SceneManager.LoadScene(SceneManager.GetActiveScene().name); }); playerPointer = guiScript.CreateImage(parent, "PlayerPointer", new Vector2(1, 1), new Vector2(1, 1), new Vector2(1, 1), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(buttonSize, buttonSize), new Vector2(0, 0), circleImage, new Color32(255, 255, 255, 255)); }