void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.layer == scoreLayerIndex) { if (gui != null) { gui.Score(); } other.enabled = false; } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.layer == scoreLayerIndex) { if (gui != null) { gui.Score(); } other.enabled = false; } }