/* public void makeDrink (Item sc_drink, Vector3 drinkPos){ //todo 미리 뿌려져있는 술과 겹쳐지게 해야함. TileInfo ti = boardManager._Stage [currStage].get_tileInfo ()[((int)drinkPos.y), ((int)drinkPos.x)]; GameObject go_drink = Instantiate (Resources.Load ("Image_Drink/" + Config.spriteName_Item[sc_drink.GetItemCode()], typeof(GameObject))) as GameObject; go_drink.transform.position = drinkPos; ti.i.Add (sc_drink); //Tile Info에 등록 }*/ public void makeItemGO(int itemType, Vector3 itemPos, string resourceName) { TileInfo ti = boardManager._Stage [currStage].get_tileInfo ()[((int)itemPos.y), ((int)itemPos.x)]; if (itemType < 0) { //골드일 경우 GameObject go_gold = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_gold.GetComponent<ObjectID> ().secondCode = -itemType; go_gold.transform.position = itemPos; go_gold.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Gold sc_gold = new Gold (); sc_gold.SetGameObject (go_gold); sc_gold.init (-1, -itemType, 0); // Debug.Log("make Item in " + itemPos.x + "," + itemPos.y); ti.i.Add (sc_gold); //Tile Info에 드랍 골드 등록 } else { switch(itemType){ case 0: //drink Debug.Log("Can't make drink here"); break; case 1: //weapon GameObject go_weapon = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_weapon.transform.position = itemPos; go_weapon.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Weapon sc_weapon = new Weapon(); sc_weapon.SetGameObject (go_weapon); ObjectID weaponId = go_weapon.GetComponent<ObjectID>(); sc_weapon.init (weaponId.firstCode, weaponId.secondCode, weaponId.thirdCode); ti.i.Add (sc_weapon); //Tile Info에 등록 break; case 2: //accessory GameObject go_acce = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_acce.transform.position = itemPos; go_acce.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Accessory sc_acce = new Accessory(); sc_acce.SetGameObject (go_acce); ObjectID acceId = go_acce.GetComponent<ObjectID>(); sc_acce.init (acceId.firstCode, acceId.secondCode, acceId.thirdCode); ti.i.Add (sc_acce); //Tile Info에 등록 break; case 3: //snack GameObject go_snack = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_snack.transform.position = itemPos; go_snack.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Snack sc_snack = new Snack(); sc_snack.SetGameObject (go_snack); ObjectID snackId = go_snack.GetComponent<ObjectID>(); sc_snack.init (snackId.firstCode, snackId.secondCode, snackId.thirdCode); ti.i.Add (sc_snack); //Tile Info에 등록 break; case 4: //alcoholBag GameObject go_abg = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_abg.transform.position = itemPos; go_abg.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 AlcoholBag sc_abg = new AlcoholBag(); sc_abg.SetGameObject (go_abg); ObjectID abgId = go_abg.GetComponent<ObjectID>(); sc_abg.init (abgId.firstCode, abgId.secondCode, abgId.thirdCode); ti.i.Add (sc_abg); //Tile Info에 등록 break; case 5: //alcoholBottle GameObject go_abt = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_abt.transform.position = itemPos; go_abt.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 AlcoholBottle sc_abt = new AlcoholBottle(); sc_abt.SetGameObject (go_abt); ObjectID abtId = go_abt.GetComponent<ObjectID>(); sc_abt.init (abtId.firstCode, abtId.secondCode, abtId.thirdCode); ti.i.Add (sc_abt); //Tile Info에 등록 break; } } }