public void Carve( Mobile from, Item item ) { Effects.PlaySound( GetWorldLocation(), Map, 0x48F ); Effects.SendLocationEffect( GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0 ); if ( 0.3 > Utility.RandomDouble() ) { if ( ItemID == 0xF7E ) from.SendMessage( "You destroy the bone." ); else from.SendMessage( "You destroy the bone pile." ); Gold gold = new Gold( 25, 100 ); gold.MoveToWorld( GetWorldLocation(), Map ); Delete(); m_Timer.Stop(); } else { if ( ItemID == 0xF7E ) from.SendMessage( "You damage the bone." ); else from.SendMessage( "You damage the bone pile." ); } }
void Start() { rb2d = GetComponent<Rigidbody2D> (); left = GameObject.Find ("LeftWall").transform.position.x + 1f; right = GameObject.Find ("RightWall").transform.position.x - 1f; bottom = GameObject.Find ("Floor").transform.position.y + 1f; top = GameObject.Find ("Ceiling").transform.position.y - 1f; counter = GameObject.FindObjectOfType<Gold> (); }
public override void Update() { base.Update(); if (this.CycleCounter % 2 == 0 && this.CycleCounter != 0) { var gold = new Gold(); this.AddResource(gold); this.ResourceCycle = 0; } if (this.CycleCounter % 3 == 0 && this.CycleCounter != 0) { var archer = new Archer(); this.AddUnit(archer); this.Engine.DB.AddUnit(archer); this.UnitCycle = 0; } }
protected override void OnTick() { var z = m_Map.GetAverageZ(m_X, m_Y); var canFit = m_Map.CanFit(m_X, m_Y, z, 6, false, false); for (var i = -3; !canFit && i <= 3; ++i) { canFit = m_Map.CanFit(m_X, m_Y, z + i, 6, false, false); if (canFit) { z += i; } } if (!canFit) { return; } var g = new Gold(750, 1250); g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map); if (Utility.RandomDouble() <= 0.5) { switch (Utility.Random(3)) { case 0: // Fire column { Effects.SendLocationParticles( EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x3709, 10, 30, 5052 ); Effects.PlaySound(g, g.Map, 0x208); break; } case 1: // Explosion { Effects.SendLocationParticles( EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x36BD, 20, 10, 5044 ); Effects.PlaySound(g, g.Map, 0x307); break; } case 2: // Ball of fire { Effects.SendLocationParticles( EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x36FE, 10, 10, 5052 ); break; } } } }
private void FillChest() { int RaresDropped = 0; LogHelper Logger = new LogHelper("PirateChampChest.log", false); // 25 piles * 1200 = 30K gold for (int ix = 0; ix < 25; ix++) { // force the separate piles Gold gold = new Gold(800, 1200); gold.Stackable = false; m_MetalChest.DropItem(gold); gold.Stackable = true; } // "a smelly old mackerel" if (Utility.RandomChance(10)) { Item ii; ii = new BigFish(); ii.Name = "a smelly old mackerel"; ii.Weight = 5; m_MetalChest.DropItem(ii); RaresDropped++; Logger.Log(LogType.Item, ii); } // single gold ingot weight 12 if (Utility.RandomChance(10 * 2)) { Item ii; if (Utility.RandomBool()) { ii = new Item(7145); } else { ii = new Item(7148); } ii.Weight = 12; m_MetalChest.DropItem(ii); RaresDropped++; Logger.Log(LogType.Item, ii); } // 3 gold ingots 12*3 if (Utility.RandomChance(5 * 2)) { Item ii; if (Utility.RandomBool()) { ii = new Item(7146); } else { ii = new Item(7149); } ii.Weight = 12 * 3; m_MetalChest.DropItem(ii); RaresDropped++; Logger.Log(LogType.Item, ii); } // 5 gold ingots 12*5 if (Utility.RandomChance(1 * 2)) { Item ii; if (Utility.RandomBool()) { ii = new Item(7147); } else { ii = new Item(7150); } ii.Weight = 12 * 5; m_MetalChest.DropItem(ii); RaresDropped++; Logger.Log(LogType.Item, ii); } // single silver ingot weight 6 if (Utility.RandomChance(10 * 2)) { Item ii; if (Utility.RandomBool()) { ii = new Item(7157); } else { ii = new Item(7160); } ii.Weight = 6; m_MetalChest.DropItem(ii); RaresDropped++; Logger.Log(LogType.Item, ii); } // 3 silver ingots 6*3 if (Utility.RandomChance(5 * 2)) { Item ii; if (Utility.RandomBool()) { ii = new Item(7158); } else { ii = new Item(7161); } ii.Weight = 6 * 3; m_MetalChest.DropItem(ii); RaresDropped++; Logger.Log(LogType.Item, ii); } // 5 silver ingots 6*5 if (Utility.RandomChance(1 * 2)) { Item ii; if (Utility.RandomBool()) { ii = new Item(7159); } else { ii = new Item(7162); } ii.Weight = 6 * 5; m_MetalChest.DropItem(ii); RaresDropped++; Logger.Log(LogType.Item, ii); } // rolled map w1 if (Utility.RandomChance(20 * 2)) { Item ii; if (Utility.RandomBool()) { ii = new Item(5357); } else { ii = new Item(5358); } ii.Weight = 1; m_MetalChest.DropItem(ii); RaresDropped++; Logger.Log(LogType.Item, ii); } // ship plans if (Utility.RandomChance(10 * 2)) { Item ii; if (Utility.RandomBool()) { ii = new Item(5361); } else { ii = new Item(5362); } ii.Weight = 1; m_MetalChest.DropItem(ii); RaresDropped++; Logger.Log(LogType.Item, ii); } // ship model if (Utility.RandomChance(5 * 2)) { Item ii; if (Utility.RandomBool()) { ii = new Item(5363); } else { ii = new Item(5364); } ii.Weight = 3; m_MetalChest.DropItem(ii); RaresDropped++; Logger.Log(LogType.Item, ii); } // "scale shield" w6 if (Utility.RandomChance(1)) { Item ii; if (Utility.RandomBool()) { ii = new Item(7110); } else { ii = new Item(7111); } ii.Name = "scale shield"; ii.Weight = 6; m_MetalChest.DropItem(ii); RaresDropped++; Logger.Log(LogType.Item, ii); } // level 5 chest regs & gems TreasureMapChest.PackRegs(m_MetalChest, 5 * 10); TreasureMapChest.PackGems(m_MetalChest, 5 * 5); // level 5 magic items DungeonTreasureChest.PackMagicItem(m_MetalChest, 3, 3, 0.20); DungeonTreasureChest.PackMagicItem(m_MetalChest, 3, 3, 0.10); DungeonTreasureChest.PackMagicItem(m_MetalChest, 3, 3, 0.05); // an a level 5 treasure map m_MetalChest.DropItem(new TreasureMap(5, Map.Felucca)); Logger.Log(LogType.Text, string.Format("There were a total of {0} rares dropped.", RaresDropped)); Logger.Finish(); }
protected override void OnTick() { int z = m_Map.GetAverageZ( m_X, m_Y ); bool canFit = m_Map.CanFit( m_X, m_Y, z, 6, false, false ); for ( int i = -3; !canFit && i <= 3; ++i ) { canFit = m_Map.CanFit( m_X, m_Y, z + i, 6, false, false ); if ( canFit ) z += i; } if ( !canFit ) return; Gold g = new Gold( 10, 20 ); g.MoveToWorld( new Point3D( m_X, m_Y, z ), m_Map ); if ( 0.5 >= Utility.RandomDouble() ) { switch ( Utility.Random( 3 ) ) { case 0: // Fire column { Effects.SendLocationParticles( EffectItem.Create( g.Location, g.Map, EffectItem.DefaultDuration ), 0x3709, 10, 30, 5052 ); Effects.PlaySound( g, g.Map, 0x208 ); break; } case 1: // Explosion { Effects.SendLocationParticles( EffectItem.Create( g.Location, g.Map, EffectItem.DefaultDuration ), 0x36BD, 20, 10, 5044 ); Effects.PlaySound( g, g.Map, 0x307 ); break; } case 2: // Ball of fire { Effects.SendLocationParticles( EffectItem.Create( g.Location, g.Map, EffectItem.DefaultDuration ), 0x36FE, 10, 10, 5052 ); break; } } } }
public virtual bool CheckAtDestination() { EDI dest = GetDestination(); if (dest == null) { return(false); } Mobile escorter = GetEscorter(); if (escorter == null) { return(false); } if (dest.Contains(Location)) { Say(1042809, escorter.Name); // We have arrived! I thank thee, ~1_PLAYER_NAME~! I have no further need of thy services. Here is thy pay. // not going anywhere m_Destination = null; m_DestinationString = null; Container cont = escorter.Backpack; if (cont == null) { cont = escorter.BankBox; } Gold gold; if (escorter is TeiravonMobile) { TeiravonMobile m_Escorter = (TeiravonMobile)escorter; int exp = Utility.RandomMinMax(5000, 15000); Misc.Titles.AwardExp(m_Escorter, exp); gold = new Gold(10, 50); m_Escorter.SendMessage("You have gained {0} experience.", exp); } else { gold = new Gold(500, 1000); } if (cont == null || !cont.TryDropItem(escorter, gold, false)) { gold.MoveToWorld(escorter.Location, escorter.Map); } StopFollow(); SetControlMaster(null); m_EscortTable.Remove(escorter); BeginDelete(); /* * Misc.Titles.AwardFame( escorter, 10, true ); * * bool gainedPath = false; * * PlayerMobile pm = escorter as PlayerMobile; * * if ( pm != null ) * { * if ( pm.CompassionGains > 0 && DateTime.Now > pm.NextCompassionDay ) * { * pm.NextCompassionDay = DateTime.MinValue; * pm.CompassionGains = 0; * } * * if ( pm.CompassionGains >= 5 ) // have already gained 5 points in one day, can gain no more * { * pm.SendLocalizedMessage( 1053004 ); // You must wait about a day before you can gain in compassion again. * } * else if ( VirtueHelper.Award( pm, VirtueName.Compassion, 1, ref gainedPath ) ) * { * if ( gainedPath ) * pm.SendLocalizedMessage( 1053005 ); // You have achieved a path in compassion! * else * pm.SendLocalizedMessage( 1053002 ); // You have gained in compassion. * * pm.NextCompassionDay = DateTime.Now + TimeSpan.FromDays( 1.0 ); // in one day CompassionGains gets reset to 0 ++pm.CompassionGains; * } * else * { * pm.SendLocalizedMessage( 1053003 ); // You have achieved the highest path of compassion and can no longer gain any further. * } * } */ return(true); } return(false); }
public virtual Heap Drop(Item item, int cell) { if (Dungeon.IsChallenged(Challenges.NO_FOOD) && item is Food) { item = new Gold(item.Price()); } else if (Dungeon.IsChallenged(Challenges.NO_ARMOR) && item is Armor) { item = new Gold(item.Price()); } else if (Dungeon.IsChallenged(Challenges.NO_HEALING) && item is PotionOfHealing) { item = new Gold(item.Price()); } if ((map[cell] == Terrain.ALCHEMY) && !(item is Plant.Seed)) { int n; do { n = cell + NEIGHBOURS8[pdsharp.utils.Random.Int(8)]; } while (map[n] != Terrain.EMPTY_SP); cell = n; } var heap = heaps[cell]; if (heap == null) { heap = new Heap(); heap.Pos = cell; if (map[cell] == Terrain.CHASM || (Dungeon.Level != null && pit[cell])) { GameScene.Discard(heap); } else { heaps.Add(cell, heap); GameScene.Add(heap); } } else if (heap.HeapType == Heap.Type.LockedChest || heap.HeapType == Heap.Type.CrystalChest) { int n; do { n = cell + NEIGHBOURS8[pdsharp.utils.Random.Int(8)]; }while (!passable[n] && !avoid[n]); return(Drop(item, n)); } heap.Drop(item); if (Dungeon.Level != null) { Press(cell, null); } return(heap); }
public void AddGold(Gold gold) { UI_Control.AddLog(gold.getValue() + " 골드를 획득하였다."); ((Gold)equip [4]).incAmount (gold.getValue()); ui_control.SetGold (((Gold)equip[4]).getValue()); }
// implementación potencialmente bugosa public void addGold(Gold gold) { string name = "gold" + objects.Count; gold._name = name; objects[name] = gold; }
public async Task <IActionResult> GetEstimation(Gold gold) { return(Ok(await userInterface.GetEstimationAsync(gold))); }
public string ToXmlString() { XmlDocument playerData = new XmlDocument(); //Create the top-level node XmlNode player = playerData.CreateElement("Player"); playerData.AppendChild(player); //Create the "Stats" child node to hold the other player stats nodes XmlNode stats = playerData.CreateElement("Stats"); player.AppendChild(stats); //Create the child nodes for the "Stats" nodes XmlNode currentHitPoints = playerData.CreateElement("CurrentHitPoints"); currentHitPoints.AppendChild(playerData.CreateTextNode(CurrentHitPoints.ToString())); stats.AppendChild(currentHitPoints); XmlNode maximumHitPoints = playerData.CreateElement("MaximumHitPoints"); maximumHitPoints.AppendChild(playerData.CreateTextNode(MaximumHitPoints.ToString())); stats.AppendChild(maximumHitPoints); XmlNode gold = playerData.CreateElement("Gold"); gold.AppendChild(playerData.CreateTextNode(Gold.ToString())); stats.AppendChild(gold); XmlNode experiencePoints = playerData.CreateElement("ExperiencePoints"); experiencePoints.AppendChild(playerData.CreateTextNode(ExperiencePoints.ToString())); stats.AppendChild(experiencePoints); XmlNode currentLocation = playerData.CreateElement("CurrentLocation"); currentLocation.AppendChild(playerData.CreateTextNode(CurrentLocation.ID.ToString())); stats.AppendChild(currentLocation); if (CurrentWeapon != null) { XmlNode currentWeapon = playerData.CreateElement("CurrentWeapon"); currentWeapon.AppendChild(playerData.CreateTextNode(CurrentWeapon.ID.ToString())); stats.AppendChild(currentWeapon); } //Create the "InventoryItems" child node to hold each InventoryItem node XmlNode inventoryItems = playerData.CreateElement("InventoryItems"); player.AppendChild(inventoryItems); //Create an "InventoryItem" node for each item in the player inventory foreach (InventoryItem item in this.Inventory) { XmlNode inventoryItem = playerData.CreateElement("InventoryItem"); XmlAttribute idAttribute = playerData.CreateAttribute("ID"); idAttribute.Value = item.Details.ID.ToString(); inventoryItem.Attributes.Append(idAttribute); XmlAttribute quantityAttribute = playerData.CreateAttribute("Quantity"); quantityAttribute.Value = item.Quantity.ToString(); inventoryItem.Attributes.Append(quantityAttribute); inventoryItems.AppendChild(inventoryItem); } //Create the "PlayerQuests" child node to hold each PlayerQuest node XmlNode playerQuests = playerData.CreateElement("PlayerQuests"); player.AppendChild(playerQuests); //Create a "PlayerQuest" node for each quest the player has acquired foreach (PlayerQuest quest in this.Quests) { XmlNode playerQuest = playerData.CreateElement("PlayerQuest"); XmlAttribute idAttribute = playerData.CreateAttribute("ID"); idAttribute.Value = quest.Details.ID.ToString(); playerQuest.Attributes.Append(idAttribute); XmlAttribute isCompletedAttribute = playerData.CreateAttribute("IsCompleted"); isCompletedAttribute.Value = quest.IsCompleted.ToString(); playerQuest.Attributes.Append(isCompletedAttribute); playerQuests.AppendChild(playerQuest); } return(playerData.InnerXml); //The XML document, as a string, so we can save the data to disk }
private void Awake() { instance = this; }
public static void LedgeGold_OnCommand(CommandEventArgs e) { //generate a list of all items in the backpack List <Item> packitems = RecurseFindItemsInPack(e.Mobile.Backpack); Item item = e.Mobile.Backpack.FindItemByType(typeof(GoldLedger)); GoldLedger ledger = item as GoldLedger; if (ledger == null) { e.Mobile.SendMessage(33, "No gold ledger found."); return; } else { foreach (Item pitem in packitems) { if (pitem is Gold) { Gold gold = pitem as Gold; if (gold != null) { if (ledger.Gold < 999999999) { int golda = gold.Amount; if ((gold.Amount + ledger.Gold) > 999999999) { golda = (999999999 - ledger.Gold); } double maxgold = golda; if (golda > maxgold) { golda = (int)maxgold; } int GoldID = 0; if (golda == 1) { GoldID = gold.ItemID; } else if (golda > 1 && golda < 6) { GoldID = gold.ItemID + 1; } else if (golda >= 6) { GoldID = gold.ItemID + 2; } if (golda < gold.Amount) { gold.Amount -= golda; } else { gold.Delete(); } ledger.Gold += golda; if (ledger.b_open && golda > 0) { e.Mobile.CloseGump(typeof(GoldLedgerGump)); e.Mobile.SendGump(new GoldLedgerGump(ledger)); } if (golda > 0) { e.Mobile.SendMessage(2125, "You ledger the gold"); Effects.SendMovingEffect(e.Mobile.Backpack, e.Mobile, GoldID, 5, 50, true, false); e.Mobile.PlaySound(0x2E6); } } } } } } }
public static bool Deposit( Mobile from, int amount ) { BankBox box = from.FindBankNoCreate(); if( box == null ) return false; List<Item> items = new List<Item>(); while( amount > 0 ) { Item item; if( amount < 5000 ) { item = new Gold(amount); amount = 0; } else if( amount <= 1000000 ) { item = new BankCheck(amount); amount = 0; } else { item = new BankCheck(1000000); amount -= 1000000; } if( box.TryDropItem(from, item, false) ) { items.Add(item); } else { item.Delete(); foreach( Item curItem in items ) { curItem.Delete(); } return false; } } return true; }
public override void OnSpeech( SpeechEventArgs e ) { if( !e.Handled && e.Mobile.InRange(this.Location, 12) ) { for( int i = 0; i < e.Keywords.Length; ++i ) { int keyword = e.Keywords[i]; switch( keyword ) { case 0x0000: // *withdraw* { //e.Handled = true; //if( e.Mobile.Criminal ) //{ // this.Say( 500389 ); // I will not do business with a criminal! // break; //} //string[] split = e.Speech.Split( ' ' ); //if( split.Length >= 2 ) //{ // int amount; // try // { // amount = Convert.ToInt32( split[1] ); // } // catch // { // break; // } // if( amount > 5000 ) // { // this.Say( 500381 ); // Thou canst not withdraw so much at one time! // } // else if( amount > 0 ) // { // BankBox box = e.Mobile.FindBankNoCreate(); // if( box == null || !box.ConsumeTotal( typeof( Gold ), amount ) ) // { // this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold! // } // else // { // e.Mobile.AddToBackpack( new Gold( amount ) ); // this.Say( 1010005 ); // Thou hast withdrawn gold from thy account. // } // } //} break; } case 0x0001: // *balance* { e.Handled = true; if( e.Mobile.Criminal ) { this.Say(500389); // I will not do business with a criminal! break; } BankBox box = e.Mobile.FindBankNoCreate(); //if( box != null ) // this.Say( 1042759, box.TotalGold.ToString() ); // Thy current bank balance is ~1_AMOUNT~ gold. //else // this.Say( 1042759, "0" ); // Thy current bank balance is ~1_AMOUNT~ gold. if( box != null ) { Item[] coins = box.FindItemsByType(new Type[] { CurrencySystem.typeofCopper, CurrencySystem.typeofSilver, CurrencySystem.typeofGold }); int gold = 0, silver = 0, copper = 0; for( int c = 0; c < coins.Length; c++ ) { if( coins[c].GetType() == CurrencySystem.typeofCopper ) copper += coins[c].Amount; else if( coins[c].GetType() == CurrencySystem.typeofSilver ) silver += coins[c].Amount; else if( coins[c].GetType() == CurrencySystem.typeofGold ) gold += coins[c].Amount; } Say(String.Format("Thy current bank balance is {0} gold, {1} silver, and {2} copper.", gold, silver, copper)); } else { Say("Thy bank box doth not have any coins."); } break; } case 0x0002: // *bank* { e.Handled = true; if( e.Mobile.Criminal ) { this.Say(500378); // Thou art a criminal and cannot access thy bank box. break; } e.Mobile.BankBox.Open(); break; } case 0x0003: // *check* { //e.Handled = true; //if( e.Mobile.Criminal ) //{ // this.Say( 500389 ); // I will not do business with a criminal! // break; //} //string[] split = e.Speech.Split( ' ' ); //if( split.Length >= 2 ) //{ // int amount; // try // { // amount = Convert.ToInt32( split[1] ); // } // catch // { // break; // } // if( amount < 5000 ) // { // this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold! // } // else if( amount > 1000000 ) // { // this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much! // } // else // { // BankCheck check = new BankCheck( amount ); // BankBox box = e.Mobile.BankBox; // if( !box.TryDropItem( e.Mobile, check, false ) ) // { // this.Say( 500386 ); // There's not enough room in your bankbox for the check! // check.Delete(); // } // else if( !box.ConsumeTotal( typeof( Gold ), amount ) ) // { // this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold! // check.Delete(); // } // else // { // this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of: // } // } //} break; } } } if( e.Speech.ToLower().IndexOf("exchange") > -1 ) { BankBox box = e.Mobile.FindBankNoCreate(); if( box != null ) { int cc = 0, sc = 0, gc = 0; Point3D ccLoc = Point3D.Zero, scLoc = Point3D.Zero, gcLoc = Point3D.Zero; List<BaseCoin> coins = box.FindItemsByType<BaseCoin>(); coins.ForEach( delegate( BaseCoin coin ) { if( coin.GetType() == CurrencySystem.typeofCopper ) { cc += coin.Amount; ccLoc = coin.Location; } else if( coin.GetType() == CurrencySystem.typeofSilver ) { sc += coin.Amount; scLoc = coin.Location; } else if( coin.GetType() == CurrencySystem.typeofGold ) { gc += coin.Amount; gcLoc = coin.Location; } coin.Delete(); }); int[] newAmts = CurrencySystem.Compress(cc, sc, gc); if( newAmts[0] > 0 ) { Copper copper = new Copper(newAmts[0]); box.AddItem(copper); copper.Location = ccLoc; } if( newAmts[1] > 0 ) { Silver silver = new Silver(newAmts[1]); box.DropItem(silver); silver.Location = scLoc; } if( newAmts[2] > 0 ) { Gold gold = new Gold(newAmts[2]); box.DropItem(gold); gold.Location = gcLoc; } } } } base.OnSpeech(e); }
public static void Deposit( Container cont, int amount ) { while( amount > 0 ) { Item item; if( amount < 5000 ) { item = new Gold(amount); amount = 0; } else if( amount <= 1000000 ) { item = new BankCheck(amount); amount = 0; } else { item = new BankCheck(1000000); amount -= 1000000; } cont.DropItem(item); } }
public static bool DetectSomething(Item item, Mobile m, bool skillCheck) { bool foundAnyone = false; string sTrap; bool foundIt = false; if (m.CheckSkill(SkillName.DetectHidden, 0, 125)) { foundIt = true; } else if ((AosAttributes.GetValue(m, AosAttribute.NightSight) > 0 || m.LightLevel > 0) && 1 == Utility.RandomMinMax(1, 20)) { foundIt = true; } if (m is PlayerMobile && m.Alive && (!skillCheck || foundIt)) { if (item is BaseTrap) { BaseTrap trap = (BaseTrap)item; if (trap is FireColumnTrap) { sTrap = "(fire column trap)"; } else if (trap is FlameSpurtTrap) { sTrap = "(fire spurt trap)"; } else if (trap is GasTrap) { sTrap = "(poison gas trap)"; } else if (trap is GiantSpikeTrap) { sTrap = "(giant spike trap)"; } else if (trap is MushroomTrap) { sTrap = "(odd mushroom)"; } else if (trap is SawTrap) { sTrap = "(saw blade trap)"; } else if (trap is SpikeTrap) { sTrap = "(spike trap)"; } else if (trap is StoneFaceTrap) { sTrap = "(stone face trap)"; } else { sTrap = ""; } Effects.SendLocationParticles(EffectItem.Create(item.Location, item.Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5024); Effects.PlaySound(item.Location, item.Map, 0x1FA); m.SendMessage("There is a trap nearby! " + sTrap + ""); foundAnyone = true; } else if (item is BaseDoor && (item.ItemID == 0x35E || item.ItemID == 0xF0 || item.ItemID == 0xF2 || item.ItemID == 0x326 || item.ItemID == 0x324 || item.ItemID == 0x32E || item.ItemID == 0x32C || item.ItemID == 0x314 || item.ItemID == 0x316 || item.ItemID == 0x31C || item.ItemID == 0x31E || item.ItemID == 0xE8 || item.ItemID == 0xEA || item.ItemID == 0x34C || item.ItemID == 0x356 || item.ItemID == 0x35C || item.ItemID == 0x354 || item.ItemID == 0x344 || item.ItemID == 0x346 || item.ItemID == 0x34E || item.ItemID == 0x334 || item.ItemID == 0x336 || item.ItemID == 0x33C || item.ItemID == 0x33E)) { Effects.SendLocationParticles(EffectItem.Create(item.Location, item.Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5024); Effects.PlaySound(item.Location, item.Map, 0x1FA); m.SendMessage("There is a hidden door nearby!"); foundAnyone = true; } else if (item is HiddenTrap) { string textSay = "There is a hidden floor trap somewhere nearby!"; if (Server.Misc.Worlds.IsOnSpaceship(item.Location, item.Map)) { textSay = "There is a dangerous area nearby!"; } Effects.SendLocationParticles(EffectItem.Create(item.Location, item.Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5024); Effects.PlaySound(item.Location, item.Map, 0x1FA); m.SendMessage(textSay); foundAnyone = true; } else if (item is HiddenChest) { m.SendMessage("Your eye catches something nearby."); Map map = m.Map; string where = Server.Misc.Worlds.GetRegionName(m.Map, m.Location); int money = Utility.RandomMinMax(100, 200); int level = (int)(m.Skills[SkillName.DetectHidden].Value / 10); if (level < 1) { level = 1; } if (level > 10) { level = 10; } switch (Utility.RandomMinMax(1, level)) { case 1: level = 1; break; case 2: level = 2; break; case 3: level = 3; break; case 4: level = 4; break; case 5: level = 5; break; case 6: level = 6; break; case 7: level = 7; break; case 8: level = 8; break; case 9: level = 9; break; case 10: level = 10; break; } if (Utility.RandomMinMax(1, 3) > 1) { Item coins = new Gold((money * level)); if (Server.Misc.Worlds.IsOnSpaceship(item.Location, item.Map)) { coins.Delete(); coins = new DDXormite(); coins.Amount = (int)((money * level) / 3); } else if (Server.Misc.Worlds.GetMyWorld(item.Map, item.Location, item.X, item.Y) == "the Underworld") { coins.Delete(); coins = new DDJewels(); coins.Amount = (int)((money * level) / 2); } else if (Utility.RandomMinMax(1, 100) > 99) { coins.Delete(); coins = new DDGemstones(); coins.Amount = (int)((money * level) / 2); } else if (Utility.RandomMinMax(1, 100) > 95) { coins.Delete(); coins = new DDGoldNuggets(); coins.Amount = (int)((money * level)); } else if (Utility.RandomMinMax(1, 100) > 80) { coins.Delete(); coins = new DDSilver(); coins.Amount = (int)((money * level) * 5); } else if (Utility.RandomMinMax(1, 100) > 60) { coins.Delete(); coins = new DDCopper(); coins.Amount = (int)((money * level) * 10); } Point3D loc = item.Location; coins.MoveToWorld(loc, map); Effects.SendLocationParticles(EffectItem.Create(coins.Location, coins.Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5024); Effects.PlaySound(coins.Location, coins.Map, 0x1FA); } else { HiddenBox mBox = new HiddenBox(level, where, m); Point3D loc = item.Location; mBox.MoveToWorld(loc, map); Effects.SendLocationParticles(EffectItem.Create(mBox.Location, mBox.Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5024); Effects.PlaySound(mBox.Location, mBox.Map, 0x1FA); } foundAnyone = true; item.Delete(); } } return(foundAnyone); }
public void AddGold(Gold gold) { golds.Add(gold); }
public static int DepositUpTo( Mobile from, int amount ) { BankBox box = from.FindBankNoCreate(); if( box == null ) return 0; int amountLeft = amount; while( amountLeft > 0 ) { Item item; int amountGiven; if( amountLeft < 5000 ) { item = new Gold(amountLeft); amountGiven = amountLeft; } else if( amountLeft <= 1000000 ) { item = new BankCheck(amountLeft); amountGiven = amountLeft; } else { item = new BankCheck(1000000); amountGiven = 1000000; } if( box.TryDropItem(from, item, false) ) { amountLeft -= amountGiven; } else { item.Delete(); break; } } return amount - amountLeft; }
public void RemoveGold(Gold gold) { golds.Remove(gold); }
public ChartStats() { GoldStats = new Gold(); }
public void UpdateLabel() { labHighestScore.Text = "最高分 : " + HighestScore.ToString(); labGold.Text = "金币 : " + Gold.ToString(); }
public void RemoveGold(Gold gold) { // Remove the gold from the world at the specified location. Logger.DebugFormat("Removing {0} qty {1} id {2}", gold.Name, gold.Amount, gold.Id); NotifyNearbyAoiDeparture(gold); EntityTree.Remove(gold); Objects.Remove(gold); }
static void Main(string[] args) { //Hvozdyk add Gold card = new Gold();
protected override void OnTick() { Container theirPack = m_Target.Backpack; double badKarmaChance = 0.5 - ((double)m_From.Karma / 8570); if (theirPack == null && m_Target.Race != Race.Elf) { m_From.SendLocalizedMessage(500404); // They seem unwilling to give you any money. } else if (m_From.Karma < 0 && badKarmaChance > Utility.RandomDouble()) { m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500406); // Thou dost not look trustworthy... no gold for thee today! } else if (m_From.CheckTargetSkill(SkillName.Begging, m_Target, 0.0, 100.0)) { if (m_Target.Race != Race.Elf) { int toConsume = theirPack.GetAmount(typeof(Gold)) / 10; int max = 10 + (m_From.Fame / 2500); if (max > 14) { max = 14; } else if (max < 10) { max = 10; } if (toConsume > max) { toConsume = max; } if (toConsume > 0) { int consumed = theirPack.ConsumeUpTo(typeof(Gold), toConsume); if (consumed > 0) { m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500405); // I feel sorry for thee... Gold gold = new Gold(consumed); m_From.AddToBackpack(gold); m_From.PlaySound(gold.GetDropSound()); if (m_From.Karma > -3000) { int toLose = m_From.Karma + 3000; if (toLose > 40) { toLose = 40; } Titles.AwardKarma(m_From, -toLose, true); } } else { m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407); // I have not enough money to give thee any! } } else { m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407); // I have not enough money to give thee any! } } else { double chance = Utility.RandomDouble(); Item reward = new Gold(1); string rewardName = ""; if (chance >= .99) { int rand = Utility.Random(8); if (rand == 0) { reward = new BegBedRoll(); rewardName = "a bedroll"; } else if (rand == 1) { reward = new BegCookies(); rewardName = "a plate of cookies."; } else if (rand == 2) { reward = new BegFishSteak(); rewardName = "a fish steak."; } else if (rand == 3) { reward = new BegFishingPole(); rewardName = "a fishing pole."; } else if (rand == 4) { reward = new BegFlowerGarland(); rewardName = "a flower garland."; } else if (rand == 5) { reward = new BegSake(); rewardName = "a bottle of Sake."; } else if (rand == 6) { reward = new BegTurnip(); rewardName = "a turnip."; } else if (rand == 7) { reward = new BegWine(); rewardName = "a Bottle of wine."; } else if (rand == 8) { reward = new BegWinePitcher(); rewardName = "a Pitcher of wine."; } } else if (chance >= .76) { int rand = Utility.Random(6); if (rand == 0) { reward = new BegStew(); rewardName = "a bowl of stew."; } else if (rand == 1) { reward = new BegCheeseWedge(); rewardName = "a wedge of cheese."; } else if (rand == 2) { reward = new BegDates(); rewardName = "a bunch of dates."; } else if (rand == 3) { reward = new BegLantern(); rewardName = "a lantern."; } else if (rand == 4) { reward = new BegLiquorPitcher(); rewardName = "a Pitcher of liquor"; } else if (rand == 5) { reward = new BegPizza(); rewardName = "pizza"; } else if (rand == 6) { reward = new BegShirt(); rewardName = "a shirt."; } } else if (chance >= .25) { int rand = Utility.Random(1); if (rand == 0) { reward = new BegFrenchBread(); rewardName = "french bread."; } else { reward = new BegWaterPitcher(); rewardName = "a Pitcher of water."; } } m_Target.Say(1074854); // Here, take this... m_From.AddToBackpack(reward); m_From.SendLocalizedMessage(1074853, rewardName); // You have been given ~1_name~ if (m_From.Karma > -3000) { int toLose = m_From.Karma + 3000; if (toLose > 40) { toLose = 40; } Titles.AwardKarma(m_From, -toLose, true); } } } else { m_Target.SendLocalizedMessage(500404); // They seem unwilling to give you any money. } m_From.NextSkillTime = Core.TickCount + 10000; }
protected override void OnTick() { int z = m_Map.GetAverageZ(m_X, m_Y); bool canFit = m_Map.CanFit(m_X, m_Y, z, 6, false, false); for (int i = -3; !canFit && i <= 3; ++i) { canFit = m_Map.CanFit(m_X, m_Y, z + i, 6, false, false); if (canFit) { z += i; } } if (!canFit) { return; } Gold g = new Gold(500, 1000); g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map); if (0.5 >= Utility.RandomDouble()) { switch (Utility.Random(7)) { case 0: // Fire column { Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x3709, 10, 30, 9966); Effects.PlaySound(g, g.Map, 0x64C); // cleansingWinds break; } case 1: // Explosion { Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x36BD, 10, 20, 9502); Effects.PlaySound(g, g.Map, 0x5C9); // giftofrenewal break; } case 2: // Ball of fire { Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x36FE, 10, 30, 9961); break; } case 3: // Greater Heal 1 { Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x375A, 10, 20, 9966); Effects.PlaySound(g, g.Map, 0x5C8); // etherealvoyage break; } case 4: // Greater Heal 2 { Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x37B9, 10, 30, 9502); Effects.PlaySound(g, g.Map, 0x5C6); // essenceofwind break; } case 5: // Greater Heal 3 { Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x376A, 10, 20, 9961); break; } case 6: // Greater Heal 4 { Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x37C4, 10, 30, 9502); break; } } } }
/// <summary> /// Creates a new card based on how many cards have already been made. /// </summary> /// <param name="card"> /// The name of the card to be created. /// </param> /// <returns> /// The new created card. /// </returns> public static Card CreateCard(CardName card) { Contract.Requires(card != CardName.Backside & card != CardName.Empty); Contract.Ensures(Contract.Result<Card>().Name == card); Card c; switch (card) { case CardName.Copper: c = new Copper(); break; case CardName.Silver: c = new Silver(); break; case CardName.Gold: c = new Gold(); break; case CardName.Curse: c = new Curse(); break; case CardName.Estate: c = new Estate(); break; case CardName.Duchy: c = new Duchy(); break; case CardName.Province: c = new Province(); break; case CardName.Gardens: c = new Gardens(); break; case CardName.Cellar: c = new Cellar(); break; case CardName.Chapel: c = new Chapel(); break; case CardName.Chancellor: c = new Chancellor(); break; case CardName.Village: c = new Village(); break; case CardName.Woodcutter: c = new Woodcutter(); break; case CardName.Workshop: c = new Workshop(); break; case CardName.Feast: c = new Feast(); break; case CardName.Moneylender: c = new Moneylender(); break; case CardName.Remodel: c = new Remodel(); break; case CardName.Smithy: c = new Smithy(); break; case CardName.ThroneRoom: c = new ThroneRoom(); break; case CardName.CouncilRoom: c = new CouncilRoom(); break; case CardName.Festival: c = new Festival(); break; case CardName.Laboratory: c = new Laboratory(); break; case CardName.Library: c = new Library(); break; case CardName.Market: c = new Market(); break; case CardName.Mine: c = new Mine(); break; case CardName.Adventurer: c = new Adventurer(); break; case CardName.Bureaucrat: c = new Bureaucrat(); break; case CardName.Militia: c = new Militia(); break; case CardName.Spy: c = new Spy(); break; case CardName.Thief: c = new Thief(); break; case CardName.Witch: c = new Witch(); break; case CardName.Moat: c = new Moat(); break; default: throw new NotImplementedException("Tried to create a card that was not implemented when CardFactory was last updated."); } c.Initialize(card, CardsMade[card]); CardsMade[card] += 1; createdCards.Add(c, true); return c; }
private void Awake() { gold = FindObjectOfType <Gold>(); }
private Tile Create(TileType type) { switch (type) { case (TileType.Hero): { int heroX = rando.Next(0, width); //get random width int heroY = rando.Next(0, height); //get random height while ((mapArray[heroX, heroY] is EmptyTile) == false) //while the tile is already taken, create a random X and Y position { heroX = rando.Next(0, width); //get random width heroY = rando.Next(0, height); //get random height } Hero tempHero = new Hero(heroX, heroY, 20, 20); return(tempHero); } case (TileType.Enemy): { int gobX = rando.Next(0, width); //get random width int gobY = rando.Next(0, height); //get random height while ((mapArray[gobX, gobY] is EmptyTile) == false) //while the tile is already taken, create a random X and Y position { gobX = rando.Next(0, width); //get random width gobY = rando.Next(0, height); //get random height } Random randEnemy = new Random(Guid.NewGuid().GetHashCode()); //use randomseed to get a new random value each time // from joppiesaus on Aug 16 at 6:54 on stack overflow //https://stackoverflow.com/questions/1785744/how-do-i-seed-a-random-class-to-avoid-getting-duplicate-random-values //Accessed 10 October 2020 for (int i = 0; i < 2; ++i) { int getRandEnemy = randEnemy.Next(0, 3); //coinflip between goblin and mage each time //added leaders for POE if (getRandEnemy == 1) { Goblin tempGob = new Goblin(gobX, gobY, 10, 1); return(tempGob); } else if (getRandEnemy == 2) { Mage tempMage = new Mage(gobX, gobY, 5, 5); return(tempMage); } else { Leader tempLeader = new Leader(gobX, gobY, Player); return(tempLeader); } } return(null); } case (TileType.Gold): { int goldX = rando.Next(0, width); //get random width int goldY = rando.Next(0, height); //get random height while ((mapArray[goldX, goldY] is EmptyTile) == false) //while the tile is already taken, create a random X and Y position { goldX = rando.Next(0, width); //get random width goldY = rando.Next(0, height); //get random height } Gold tempGold = new Gold(goldX, goldY); return(tempGold); } case (TileType.Weapon): { int weaponX = rando.Next(0, width); int weaponY = rando.Next(0, height); while ((mapArray[weaponX, weaponY] is EmptyTile) == false) { weaponX = rando.Next(0, width); weaponY = rando.Next(0, height); } Random randWeapon = new Random(Guid.NewGuid().GetHashCode()); int getrandWeapon = randWeapon.Next(0, 4); if (getrandWeapon == 0) { RangedWeapon tempweapon = new RangedWeapon(weaponX, weaponY, RangedWeapon.Types.Rifle); return(tempweapon); } else if (getrandWeapon == 1) { RangedWeapon tempweapon = new RangedWeapon(weaponX, weaponY, RangedWeapon.Types.Longbow); return(tempweapon); } else if (getrandWeapon == 2) { MeleeWeapon tempweapon = new MeleeWeapon(weaponX, weaponY, MeleeWeapon.Types.Dagger); return(tempweapon); } else { MeleeWeapon tempweapon = new MeleeWeapon(weaponX, weaponY, MeleeWeapon.Types.Longsword); return(tempweapon); } } default: break; } return(null); }
protected override void OnTick() { Container theirPack = m_Target.Backpack; if (theirPack == null) { m_From.SendLocalizedMessage(500404); // They seem unwilling to give you any money. } else if (m_From.CheckTargetSkill(SkillName.Begging, m_Target, 0.0, 120.0, 1.0)) { int toConsume = theirPack.GetAmount(typeof(Gold)) / 10; int max = 10 + (m_From.Fame / 2500); if (max > 14) { max = 14; } else if (max < 10) { max = 10; } if (toConsume > max) { toConsume = max; } if (toConsume > 0) { int consumed = theirPack.ConsumeUpTo(typeof(Gold), toConsume); if (consumed > 0) { m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500405); // I feel sorry for thee... Gold gold = new Gold(consumed); m_From.AddToBackpack(gold); //TEST: REDO /* * if (m_From.Skills.Begging.Value == 100) * { * var randomNumber = Utility.RandomMinMax(1, 100); * * if (randomNumber <= 75) //75% chance * { * switch (Utility.Random(2)) * { * case 0: m_From.AddToBackpack(new Pitcher(BeverageType.Water)); break; * * default: m_From.AddToBackpack(new FrenchBread()); break; * } * } * * else if (randomNumber <= 99) //24% chance * { * switch (Utility.Random(7)) * { * case 0: m_From.AddToBackpack(new Lantern()); break; * case 1: m_From.AddToBackpack(new CheesePizza()); break; * case 2: m_From.AddToBackpack(new WoodenBowlOfStew()); break; * case 3: m_From.AddToBackpack(new CheeseWedge()); break; * case 4: m_From.AddToBackpack(new Dates()); break; * case 5: m_From.AddToBackpack(new Shirt()); break; * * default: m_From.AddToBackpack(new Pitcher(BeverageType.Liquor)); break; * } * } * * else // 1% chance * { * switch (Utility.RandomMinMax(1, 6)) * { * case 1: m_From.AddToBackpack(new Bedroll()); break; * case 2: m_From.AddToBackpack(new Pitcher(BeverageType.Wine)); break; * case 3: m_From.AddToBackpack(new BeverageBottle(BeverageType.Wine)); break; * case 4: m_From.AddToBackpack(new FlowerGarland()); break; * case 5: m_From.AddToBackpack(new FishingPole()); break; * case 6: m_From.AddToBackpack(new Turnip()); break; * } * } * } */ m_From.PlaySound(gold.GetDropSound()); if (m_From.Karma > -3000) { int toLose = m_From.Karma + 3000; if (toLose > 40) { toLose = 40; } FameKarmaTitles.AwardKarma(m_From, -toLose, true); } } else { m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407); // I have not enough money to give thee any! } } else { m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407); // I have not enough money to give thee any! } m_From.NextSkillTime = Core.TickCount + (int)(SkillCooldown.BeggingSuccessCooldown * 1000); } else { m_From.SendLocalizedMessage(500404); // They seem unwilling to give you any money. m_From.NextSkillTime = Core.TickCount + (int)(SkillCooldown.BeggingFailureCooldown * 1000); } }
void Start() { if (File.Exists(Application.persistentDataPath + "/Gold.dat")) { BinaryFormatter bf = new BinaryFormatter(); FileStream goldf = File.Open(Application.persistentDataPath + "/Gold.dat", FileMode.Open); Gold goldData = (Gold)bf.Deserialize(goldf); goldf.Close(); Map2 = goldData.Map2; Map3 = goldData.Map3; Map4 = goldData.Map4; Map5 = goldData.Map5; Map6 = goldData.Map6; Map7 = goldData.Map7; Map8 = goldData.Map8; Map9 = goldData.Map9; Map10 = goldData.Map10; Debug.Log(goldData.gold); click.gold = goldData.gold; Gems.gems = goldData.gems; } if (File.Exists(Application.persistentDataPath + "/playerInfoSilverMine.dat")) { BinaryFormatter bf = new BinaryFormatter(); FileStream playerInfo = File.Open(Application.persistentDataPath + "/playerInfoSilverMine.dat", FileMode.Open); PlayerDataSilverMine playerInfoData = (PlayerDataSilverMine)bf.Deserialize(playerInfo); playerInfo.Close(); Seconds = System.DateTime.Now.Second; Minutes = System.DateTime.Now.Minute; Hours = System.DateTime.Now.Hour; Day = System.DateTime.Now.DayOfYear; Total = Seconds + Minutes * 60 + Hours * 60 * 60; differenceSeconds = Total - playerInfoData.Total; for (int i = 0; i < 10; i++) { Items [i].count = playerInfoData.itemsArrayCount [i]; } for (int i = 0; i < 10; i++) { Items [i].cost = playerInfoData.itemsArrayCost [i]; } for (int i = 0; i < 10; i++) { Upgrades [i].count = playerInfoData.upgradesArrayCount [i]; } for (int i = 0; i < 10; i++) { Upgrades [i].cost = playerInfoData.upgradesArrayCost [i]; } Bank.AwayGoldMultiplier = playerInfoData.AwayGoldMultiplier; click.goldPerClick = playerInfoData.goldPerClick; GPS.goldPerSecond = playerInfoData.goldPerSecond; if (playerInfoData.Day < Day) { differenceDays = Day - playerInfoData.Day; click.gold = click.gold + ((playerInfoData.goldPerSecond * ((24 - playerInfoData.Hours + Hours) * 60 * 60) * differenceDays) + ((playerInfoData.goldPerSecond * ((24 - playerInfoData.Hours + Hours) * 60 * 60) * differenceDays) * (Bank.AwayGoldMultiplier) / 100)); awayGold.text = CurrencyConverter.Instance.GetCurrencyIntoString(((playerInfoData.goldPerSecond * ((24 - playerInfoData.Hours + Hours) * 60 * 60) * differenceDays) + ((playerInfoData.goldPerSecond * ((24 - playerInfoData.Hours + Hours) * 60 * 60) * differenceDays) * (Bank.AwayGoldMultiplier) / 100)), true) + " gold"; } else { click.gold = (click.gold + (playerInfoData.goldPerSecond * differenceSeconds) + ((playerInfoData.goldPerSecond * differenceSeconds) * (Bank.AwayGoldMultiplier) / 100)); awayGold.text = CurrencyConverter.Instance.GetCurrencyIntoString(((playerInfoData.goldPerSecond * differenceSeconds) + ((playerInfoData.goldPerSecond * differenceSeconds) * (Bank.AwayGoldMultiplier) / 100)), true) + " gold"; } } if (click.gold == 0) { AwayGold.gameObject.SetActive(false); Continue.gameObject.SetActive(false); } else { AwayGold.gameObject.SetActive(true); Continue.gameObject.SetActive(true); } if (File.Exists(Application.persistentDataPath + "/ResearchTimeSilverMine.dat")) { BinaryFormatter bf = new BinaryFormatter(); FileStream researchTime = File.Open(Application.persistentDataPath + "/ResearchTimeSilverMine.dat", FileMode.Open); PlayerDataSilverMine researchTimeData = (PlayerDataSilverMine)bf.Deserialize(researchTime); researchTime.Close(); Debug.Log("Researches [0].count" + Researches [0].count); Debug.Log("Researches [1].count" + Researches [1].count); Researches [0].count = researchTimeData.researchCount0; Researches [1].count = researchTimeData.researchCount1; Researches [2].count = researchTimeData.researchCount2; Researches [3].count = researchTimeData.researchCount3; Researches [4].count = researchTimeData.researchCount4; Researches [5].count = researchTimeData.researchCount5; Researches [6].count = researchTimeData.researchCount6; Researches [7].count = researchTimeData.researchCount7; Researches [8].count = researchTimeData.researchCount8; Researches [9].count = researchTimeData.researchCount9; Debug.Log("Researches [0].startTime" + Researches [0].startTime); Debug.Log("Researches [1].startTime" + Researches [1].startTime); Researches [0].startTime = researchTimeData.researchTime0; Researches [1].startTime = researchTimeData.researchTime1; Researches [2].startTime = researchTimeData.researchTime2; Researches [3].startTime = researchTimeData.researchTime3; Researches [4].startTime = researchTimeData.researchTime4; Researches [5].startTime = researchTimeData.researchTime5; Researches [6].startTime = researchTimeData.researchTime6; Researches [7].startTime = researchTimeData.researchTime7; Researches [8].startTime = researchTimeData.researchTime8; Researches [9].startTime = researchTimeData.researchTime9; if (researchTimeData.researchTime0 > 0) { if (Total - researchTimeData.researchTime0 >= 600 && Researches [0].done == false) { GPS.goldPerSecond = GPS.goldPerSecond * 2; Researches [0].done = true; } } if (researchTimeData.researchTime1 > 0) { if (Total - researchTimeData.researchTime1 >= 900 && Researches [1].done == false) { click.goldPerClick = click.goldPerClick * 2; Researches [1].done = true; } } if (researchTimeData.researchTime2 > 0) { if (Total - researchTimeData.researchTime2 >= 900 && Researches [2].done == false) { click.goldPerClick = click.goldPerClick * 3; Researches [2].done = true; } } if (researchTimeData.researchTime3 > 0) { if (Total - researchTimeData.researchTime3 >= 1200 && Researches [3].done == false) { GPS.goldPerSecond = GPS.goldPerSecond * 2; click.goldPerClick = click.goldPerClick * 2; Researches [3].done = true; } } if (researchTimeData.researchTime4 > 0) { if (Total - researchTimeData.researchTime4 >= 3600 && Researches [4].done == false) { GPS.goldPerSecond = GPS.goldPerSecond * 10; Researches [4].done = true; } } if (researchTimeData.researchTime5 > 0) { if (Total - researchTimeData.researchTime5 >= 9000 && Researches [5].done == false) { Upgrades [0].cost = Upgrades [0].cost - (Upgrades [0].cost * 0.1f); Upgrades [1].cost = Upgrades [1].cost - (Upgrades [1].cost * 0.1f); Upgrades [2].cost = Upgrades [2].cost - (Upgrades [2].cost * 0.1f); Upgrades [3].cost = Upgrades [3].cost - (Upgrades [3].cost * 0.1f); Upgrades [4].cost = Upgrades [4].cost - (Upgrades [4].cost * 0.1f); Upgrades [5].cost = Upgrades [5].cost - (Upgrades [5].cost * 0.1f); Upgrades [6].cost = Upgrades [6].cost - (Upgrades [6].cost * 0.1f); Upgrades [7].cost = Upgrades [7].cost - (Upgrades [7].cost * 0.1f); Upgrades [8].cost = Upgrades [8].cost - (Upgrades [8].cost * 0.1f); Upgrades [9].cost = Upgrades [9].cost - (Upgrades [9].cost * 0.1f); Researches [5].done = true; } } if (researchTimeData.researchTime6 > 0) { if (Total - researchTimeData.researchTime6 >= 18000 && Researches [6].done == false) { GPS.goldPerSecond = GPS.goldPerSecond * 4; click.goldPerClick = click.goldPerClick * 4; Researches [6].done = true; } } if (researchTimeData.researchTime7 > 0) { if (Total - researchTimeData.researchTime7 >= 21000 && Researches [7].done == false) { click.goldPerClick = click.goldPerClick * 50; Researches [7].done = true; } } if (researchTimeData.researchTime8 > 0) { if (Total - researchTimeData.researchTime8 >= 30000 && Researches [8].done == false) { Upgrades [0].cost = Upgrades [0].cost - (Upgrades [0].cost * 0.5f); Upgrades [1].cost = Upgrades [1].cost - (Upgrades [1].cost * 0.5f); Upgrades [2].cost = Upgrades [2].cost - (Upgrades [2].cost * 0.5f); Upgrades [3].cost = Upgrades [3].cost - (Upgrades [3].cost * 0.5f); Upgrades [4].cost = Upgrades [4].cost - (Upgrades [4].cost * 0.5f); Upgrades [5].cost = Upgrades [5].cost - (Upgrades [5].cost * 0.5f); Upgrades [6].cost = Upgrades [6].cost - (Upgrades [6].cost * 0.5f); Upgrades [7].cost = Upgrades [7].cost - (Upgrades [7].cost * 0.5f); Upgrades [8].cost = Upgrades [8].cost - (Upgrades [8].cost * 0.5f); Upgrades [9].cost = Upgrades [9].cost - (Upgrades [9].cost * 0.5f); Researches [8].done = true; } } if (researchTimeData.researchTime9 > 0) { if (Total - researchTimeData.researchTime9 >= 36000 && Researches [9].done == false) { GPS.goldPerSecond = GPS.goldPerSecond * 4; Researches [9].done = true; } } } }
protected override void OnTick() { Container theirPack = m_Target.Backpack; double badKarmaChance = 0.5 - ((double)m_From.Karma / 8570); if (theirPack == null) { m_From.SendLocalizedMessage(500404); // They seem unwilling to give you any money. } else if (m_From.Karma < 0 && badKarmaChance > Utility.RandomDouble()) { m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500406); // Thou dost not look trustworthy... no gold for thee today! } else if (m_From.CheckTargetSkill(SkillName.Begging, m_Target, 0.0, 100.0)) { int toConsume = theirPack.GetAmount(typeof(Gold)) / 10; int max = 10 + (m_From.Fame / 2500); if (max > 14) { max = 14; } else if (max < 10) { max = 10; } if (toConsume > max) { toConsume = max; } if (toConsume > 0) { int consumed = theirPack.ConsumeUpTo(typeof(Gold), toConsume); if (consumed > 0) { m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500405); // I feel sorry for thee... Gold gold = new Gold(consumed); m_From.AddToBackpack(gold); m_From.PlaySound(gold.GetDropSound()); if (m_From.Karma > -3000) { int toLose = m_From.Karma + 3000; if (toLose > 40) { toLose = 40; } Titles.AwardKarma(m_From, -toLose, true); } } else { m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407); // I have not enough money to give thee any! } } else { m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407); // I have not enough money to give thee any! } } else { m_Target.SendLocalizedMessage(500404); // They seem unwilling to give you any money. } m_From.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0); }
public virtual bool CheckAtDestination() { EDI dest = GetDestination(); if (dest == null) { return(false); } Mobile escorter = GetEscorter(); if (escorter == null) { return(false); } if (dest.Contains(Location)) { Say(1042809, escorter.Name); // We have arrived! I thank thee, ~1_PLAYER_NAME~! I have no further need of thy services. Here is thy pay. // not going anywhere m_Destination = null; m_DestinationString = null; Container cont = escorter.Backpack; if (cont == null) { cont = escorter.BankBox; } Gold gold = new Gold(500, 1000); if (cont == null || !cont.TryDropItem(escorter, gold, false)) { gold.MoveToWorld(escorter.Location, escorter.Map); } Misc.Titles.AwardFame(escorter, 10, true); bool gainedPath = false; PlayerMobile pm = escorter as PlayerMobile; if (pm != null) { if (pm.CompassionGains > 0 && DateTime.UtcNow > pm.NextCompassionDay) { pm.NextCompassionDay = DateTime.MinValue; pm.CompassionGains = 0; } if (pm.CompassionGains >= 5) // have already gained 5 points in one day, can gain no more { pm.SendLocalizedMessage(1053004); // You must wait about a day before you can gain in compassion again. } else if (VirtueHelper.Award(pm, VirtueName.Compassion, 1, ref gainedPath)) { if (gainedPath) { pm.SendLocalizedMessage(1053005); // You have achieved a path in compassion! } else { pm.SendLocalizedMessage(1053002); // You have gained in compassion. } pm.NextCompassionDay = DateTime.UtcNow + TimeSpan.FromDays(1.0); // in one day CompassionGains gets reset to 0 ++pm.CompassionGains; } else { pm.SendLocalizedMessage(1053003); // You have achieved the highest path of compassion and can no longer gain any further. } } XmlQuest.RegisterEscort(this, escorter); StopFollow(); SetControlMaster(null); m_EscortTable.Remove(escorter); BeginDelete(); return(true); } return(false); }
static void GenerateGold() { /* Тук се генерира златото, прави се просто проверка дали полето е * свободно, ако е слага символ * и вдига броя на златните кюлчета с 1 * */ for (int cols = 0; cols < MazeHeight; cols++) { for (int rows = 1; rows < MazeWidth; rows++) { if (maze.IsThereTunnel(rows, cols)) { Gold newToken = new Gold(rows, cols); goldTokens.Add(newToken); } } } DrawGold(); }
public string SaveXml() { XmlDocument data = new XmlDocument(); XmlNode playerData = data.CreateElement("Player"); data.AppendChild(playerData); XmlNode stats = data.CreateElement("Stats"); playerData.AppendChild(stats); XmlNode name = data.CreateElement("Name"); name.AppendChild(data.CreateTextNode(Name)); XmlNode currentHp = data.CreateElement("CurrentHitPoint"); currentHp.AppendChild(data.CreateTextNode(CurrentHitPoint.ToString())); XmlNode gold = data.CreateElement("Gold"); gold.AppendChild(data.CreateTextNode(Gold.ToString())); XmlNode currentExp = data.CreateElement("CurrentEXP"); currentExp.AppendChild(data.CreateTextNode(CurrentEXP.ToString())); XmlNode currentLevel = data.CreateElement("CurrentLevel"); currentLevel.AppendChild(data.CreateTextNode(CurrentLevel.ToString())); XmlNode maxHp = data.CreateElement("MaxHitPoint"); maxHp.AppendChild(data.CreateTextNode(MaximumHitPoint.ToString())); XmlNode maxExp = data.CreateElement("MaxExp"); maxExp.AppendChild(data.CreateTextNode(MaximumEXP.ToString())); XmlNode currentLocation = data.CreateElement("CurrentLocationId"); currentLocation.AppendChild(data.CreateTextNode(CurrentLocation.ID.ToString())); XmlNode inventory = data.CreateElement("Inventory"); playerData.AppendChild(inventory); foreach (InventoryItem inventoryItem in Inventory) { XmlNode xmlItem = inventoryItem.XmlNode(data); inventory.AppendChild(xmlItem); } XmlNode quests = data.CreateElement("Quests"); playerData.AppendChild(quests); foreach (PlayerQuest playerQuest in Quests) { XmlNode xmlQuest = playerQuest.XmlNode(data); quests.AppendChild(xmlQuest); } stats.AppendChild(name); stats.AppendChild(currentHp); stats.AppendChild(gold); stats.AppendChild(currentExp); stats.AppendChild(currentLevel); stats.AppendChild(maxHp); stats.AppendChild(maxExp); stats.AppendChild(currentLocation); return(data.InnerXml); }
// mob drop golds public static void DropLootOnMobDeath(Room room, Mob mob) { Gold gold = new Gold(mob.x, mob.y); room.lootList.Add(gold); room.AddChild(gold); }
public void AddResourse(Gold gold, Resources res) { gold.Apply(res.count.Value); }
public override void OnResponse(NetState sender, RelayInfo info) { PlayerMobile from = (PlayerMobile)sender.Mobile; Handeling.AddTimer.Stop(); switch (info.ButtonID) { case 0: { Handeling.Caller.SendMessage(String.Format("{0} has declined the duel.", from.Name)); Handeling.Caller.SendGump(new RVSSetup_ParticipantSetup(Handeling, TeamID)); break; } case 1: { if (Handeling.BuyIn > 0) { if (!HasGold(from, Handeling.BuyIn)) { from.SendMessage("You do not have enough money to buy into this duel."); from.SendGump(new RVSSetup_AddParticipant(Handeling, TeamID, Index)); return; } else { Item i = CheckForGoldSources(from, Handeling.BuyIn); if (i is Gold) { i.Amount -= Handeling.BuyIn; } else { BankCheck check = (BankCheck)i; check.Worth -= Handeling.BuyIn; } if (i.Amount <= 0) { i.Delete(); return; } if (i is BankCheck) { BankCheck check = (BankCheck)i; if (check.Worth > 0) { if (check.Worth < 5000) { if (check.Parent is BankBox) { BankBox box = (BankBox)check.Parent; Gold g = new Gold(check.Worth); box.DropItem(g); check.Delete(); } if (check.Parent is Backpack) { Backpack pack = (Backpack)check.Parent; Gold g = new Gold(check.Worth); pack.DropItem(g); check.Delete(); } } } else { check.Delete(); } } from.SendMessage("The buy in funds for the duel have been paid."); } } Handeling.Caller.SendMessage(String.Format("{0} has accepted the duel.", from.Name)); Handeling.Teams[TeamID].Players[Index] = from; Handeling.Teams[TeamID].Accepted.Add((PlayerMobile)from, false); Handeling.Caller.SendGump(new RVSSetup_ParticipantSetup(Handeling, TeamID)); break; } case 2: { Handeling.Caller.SendMessage(String.Format("{0} has declined the duel.", from.Name)); Handeling.Caller.SendGump(new RVSSetup_ParticipantSetup(Handeling, TeamID)); break; } } }
// For player gold changed public void IHasChanged(GamePlayer gamePlayer, Gold gold) { OnPlayerGoldHasChanged.Invoke(); }
public static bool Deposit(Mobile from, int amount, bool message = false) { // If for whatever reason the TOL checks fail, we should still try old methods for depositing currency. if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(amount)) { if (message) { from.SendLocalizedMessage(1042763, amount.ToString("N0", System.Globalization.CultureInfo.GetCultureInfo("en-US"))); // ~1_AMOUNT~ gold was deposited in your account. } return(true); } BankBox box = from.Player ? from.BankBox : from.FindBankNoCreate(); if (box == null) { return(false); } List <Item> items = new List <Item>(); while (amount > 0) { Item item; if (amount < 5000) { item = new Gold(amount); amount = 0; } else if (amount <= 1000000) { item = new BankCheck(amount); amount = 0; } else { item = new BankCheck(1000000); amount -= 1000000; } if (box.TryDropItem(from, item, false)) { items.Add(item); } else { item.Delete(); foreach (Item curItem in items) { curItem.Delete(); } return(false); } } if (message) { from.SendLocalizedMessage(1042763, amount.ToString("N0", System.Globalization.CultureInfo.GetCultureInfo("en-US"))); // ~1_AMOUNT~ gold was deposited in your account. } return(true); }
public override void initChild(int charCode_) { ui_control = GameObject.Find ("UI Manager").GetComponent<UI_Control> (); ui_control.SetPlayer (GetComponent<Player> ()); charCode = charCode_; coolTime = new int[5]{0,0,0,0,0}; playerLevel = 1; currExp = 0; fullExp = Config.requiredExp [playerLevel - 1]; for(int i = 0 ; i < Config.inventoryRow * Config.inventoryCol;i++){ drink[i] = null; } for(int i = 0 ; i < Config.inventoryRow * Config.inventoryCol;i++){ equip[i] = null; } equip [4] = new Gold (); equip [4].init (-1, 0, 0); }
public void EndInvasion(InvasionEventSink.InvasionEndedEventArgs.InvasionEndedReason Reason) { m_InvasionStarted = false; List <InvasionSpawn> ToDelete = new List <InvasionSpawn>(); for (int i = 0; i < m_SpawnList.Count; ++i) { ToDelete.Add((InvasionSpawn)m_SpawnList[i]); } foreach (Mobile m in World.Mobiles.Values) { if (m is InvasionSpawn) { if (((InvasionSpawn)m).Controller == this) { ToDelete.Add((InvasionSpawn)m); } } } for (int i = 0; i < ToDelete.Count; ++i) { InvasionSpawn deleting = (InvasionSpawn)ToDelete[i]; deleting.Delete(); } if (Reason == InvasionEventSink.InvasionEndedEventArgs.InvasionEndedReason.KillCountReached) { Console.WriteLine("Player Count:" + m_Players.Count.ToString()); IEnumerator key = m_Players.Keys.GetEnumerator(); for (int i = 0; i < m_Players.Count; ++i) { key.MoveNext(); int kills = (int)m_Players[(PlayerMobile)key.Current]; int percent = (kills / m_RequiredKillCount) * 100; if (percent > 100) { percent = 100; } int reward = (percent * m_Reward) / 100; if (reward < 1) { reward = 1; } if (reward > 60000) { reward = 60000; } Console.WriteLine("Kills:" + kills.ToString()); Console.WriteLine("Percent:" + percent.ToString()); Item givenreward; if (reward >= 5000) { givenreward = new BankCheck(reward); } else { givenreward = new Gold(reward); } BankBox bank = (BankBox)((PlayerMobile)key.Current).BankBox; bank.AddItem(givenreward); ((PlayerMobile)key.Current).SendMessage(String.Format("The invasion has ended! You have been rewarded {0}gp!", reward.ToString())); } } m_SpawnList.Clear(); m_SpawnList = null; m_Players.Clear(); m_Players = null; m_Kills = 0; InvasionEventSink.OnInvasionEnded(new InvasionEventSink.InvasionEndedEventArgs(this, Reason)); }
public virtual bool AddHire( Mobile m, Gold pay ) { Mobile owner = GetOwner(); if( owner != null ) { Console.Write( "BaseHire.AddHire() {0} Owner.Name = ", this.Name ); Console.WriteLine( owner.Name ); m.SendLocalizedMessage( 1043283, owner.Name ); // I am following ~1_NAME~. return false; } if( SetControlMaster( m ) ) { m_IsHired = true; HireTable[m] = this; m_RemainingPay += pay.Amount; m_PayTimer.Start(); SayTo( m, 1043258, string.Format( "{0}", (pay.Amount / m_PayRate) ) );//"I thank thee for paying me. I will work for thee for ~1_NUMBER~ days.", (int)item.Amount / m_PayRate ); return true; } return false; }
public override bool OnGoldGiven(Mobile from, Gold dropped) { return(false); }
public static bool WithdrawPackAndBank(Mobile from, int amount) { int totalGold = 0; List <Gold> packgold; //BankCheck[] packchecks; Gold[] bankgold; BankCheck[] bankchecks; if (from.Backpack != null) { packgold = from.Backpack.FindItemsByType <Gold>(); //packchecks = from.Backpack.FindItemsByType<BankCheck>( false ); //They are only blessed on the top layer. for (int i = 0; i < packgold.Count; i++) { totalGold += packgold[i].Amount; } //for ( int i = 0;i < packchecks.Length; i++ ) // totalGold += packchecks[i].Worth; } else { packgold = new List <Gold>(); //packchecks = new BankCheck[0]; } if (totalGold < amount) { totalGold += Banker.GetBalance(from, out bankgold, out bankchecks); } else { bankgold = new Gold[0]; bankchecks = new BankCheck[0]; } if (totalGold >= amount) { for (int i = 0; amount > 0 && i < packgold.Count; ++i) { int consume = Math.Min(packgold[i].Amount, amount); packgold[i].Consume(consume); amount -= consume; } /* * for ( int i = 0; amount > 0 && i < packchecks.Count; ++i ) * { * int consume = Math.Min( packchecks[i].Worth, amount ); * packchecks[i].ConsumeWorth( consume ); * amount -= consume; * } */ Banker.WithdrawUpTo(from, amount, bankgold, bankchecks); return(true); } return(false); }
public override IResources CreateResource() { Gold resource = new Gold(); return(resource); }
/* public void makeDrink (Item sc_drink, Vector3 drinkPos){ //todo 미리 뿌려져있는 술과 겹쳐지게 해야함. TileInfo ti = boardManager._Stage [currStage].get_tileInfo ()[((int)drinkPos.y), ((int)drinkPos.x)]; GameObject go_drink = Instantiate (Resources.Load ("Image_Drink/" + Config.spriteName_Item[sc_drink.GetItemCode()], typeof(GameObject))) as GameObject; go_drink.transform.position = drinkPos; ti.i.Add (sc_drink); //Tile Info에 등록 }*/ public void makeItemGO(int itemType, Vector3 itemPos, string resourceName) { TileInfo ti = boardManager._Stage [currStage].get_tileInfo ()[((int)itemPos.y), ((int)itemPos.x)]; if (itemType < 0) { //골드일 경우 GameObject go_gold = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_gold.GetComponent<ObjectID> ().secondCode = -itemType; go_gold.transform.position = itemPos; go_gold.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Gold sc_gold = new Gold (); sc_gold.SetGameObject (go_gold); sc_gold.init (-1, -itemType, 0); // Debug.Log("make Item in " + itemPos.x + "," + itemPos.y); ti.i.Add (sc_gold); //Tile Info에 드랍 골드 등록 } else { switch(itemType){ case 0: //drink Debug.Log("Can't make drink here"); break; case 1: //weapon GameObject go_weapon = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_weapon.transform.position = itemPos; go_weapon.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Weapon sc_weapon = new Weapon(); sc_weapon.SetGameObject (go_weapon); ObjectID weaponId = go_weapon.GetComponent<ObjectID>(); sc_weapon.init (weaponId.firstCode, weaponId.secondCode, weaponId.thirdCode); ti.i.Add (sc_weapon); //Tile Info에 등록 break; case 2: //accessory GameObject go_acce = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_acce.transform.position = itemPos; go_acce.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Accessory sc_acce = new Accessory(); sc_acce.SetGameObject (go_acce); ObjectID acceId = go_acce.GetComponent<ObjectID>(); sc_acce.init (acceId.firstCode, acceId.secondCode, acceId.thirdCode); ti.i.Add (sc_acce); //Tile Info에 등록 break; case 3: //snack GameObject go_snack = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_snack.transform.position = itemPos; go_snack.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Snack sc_snack = new Snack(); sc_snack.SetGameObject (go_snack); ObjectID snackId = go_snack.GetComponent<ObjectID>(); sc_snack.init (snackId.firstCode, snackId.secondCode, snackId.thirdCode); ti.i.Add (sc_snack); //Tile Info에 등록 break; case 4: //alcoholBag GameObject go_abg = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_abg.transform.position = itemPos; go_abg.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 AlcoholBag sc_abg = new AlcoholBag(); sc_abg.SetGameObject (go_abg); ObjectID abgId = go_abg.GetComponent<ObjectID>(); sc_abg.init (abgId.firstCode, abgId.secondCode, abgId.thirdCode); ti.i.Add (sc_abg); //Tile Info에 등록 break; case 5: //alcoholBottle GameObject go_abt = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_abt.transform.position = itemPos; go_abt.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 AlcoholBottle sc_abt = new AlcoholBottle(); sc_abt.SetGameObject (go_abt); ObjectID abtId = go_abt.GetComponent<ObjectID>(); sc_abt.init (abtId.firstCode, abtId.secondCode, abtId.thirdCode); ti.i.Add (sc_abt); //Tile Info에 등록 break; } } }
public void AddGold(int x, int y, Gold gold) { Logger.DebugFormat("{0}, {1}, {2} qty {3} id {4}", x, y, gold.Name, gold.Amount, gold.Id); if (gold == null) { Logger.DebugFormat("Item is null, aborting"); return; } // Add the gold to the world at the given location. gold.X = (byte)x; gold.Y = (byte)y; gold.Map = this; EntityTree.Add(gold); Objects.Add(gold); NotifyNearbyAoiEntry(gold); }