public void initializeContent() { SimulationState.getInstance().stdout.Send("entro initialize"); if (_name.Equals("grave0")) { Gold gold_0_1 = Gold.Create(new Vector3(0, 0, 0)); this.put(gold_0_1); Gold gold_0_2 = Gold.Create(new Vector3(0, 0, 0)); this.put(gold_0_2); } else if (_name.Equals("grave1")) { Gold gold_1_1 = Gold.Create(new Vector3(0, 0, 0)); this.put(gold_1_1); Gold gold_1_2 = Gold.Create(new Vector3(0, 0, 0)); this.put(gold_1_2); } else if (_name.Equals("grave2")) { Gold gold_2_1 = Gold.Create(new Vector3(0, 0, 0)); this.put(gold_2_1); } else if (_name.Equals("grave3")) { Gold gold_3_1 = Gold.Create(new Vector3(0, 0, 0)); this.put(gold_3_1); Gold gold_3_2 = Gold.Create(new Vector3(0, 0, 0)); this.put(gold_3_2); Gold gold_3_3 = Gold.Create(new Vector3(0, 0, 0)); this.put(gold_3_3); } }