private void Update() { if (global.GetIsGameOver() == true) { score.text = PlayerPrefs.GetInt("score", 0).ToString(); highScore.text = PlayerPrefs.GetInt("highScore", 0).ToString(); } }
void Update() { transform.Translate(transform.right * speed * direction * Time.deltaTime); if (global.GetIsGameOver() == true) { transform.Translate(-transform.up * GAME_OVER_SPEED * direction * Time.deltaTime); } }