// Use this for initialization void Start() { this.globalScript = GameObject.Find("GlobalScript").GetComponent<GlobalScript>(); // Init Fog colors array FogColorList = new Color[4]; // Fog Sunny FogColorList[0] = new Color(0.431372549f, 0.705882353f, 1f, 1f); FogColorList[1] = new Color(0.352941176f, 0.823529412f, 1f, 1f); // Fog Night FogColorList[2] = new Color(0.1176470588235294f, 0.196078431372549f, 0.392156862745098f, 1f); FogColorList[3] = new Color(0.0784313725490196f, 0.1568627450980392f, 0.392156862745098f, 1f); // Init Ambient light colors array AmbientLightList = new Color[4]; // Ambient Sunny AmbientLightList[0] = new Color(0.62745098f, 0.705882353f, 0.705882353f, 1f); AmbientLightList[1] = new Color(0.705882353f, 0.705882353f, 0.705882353f, 1f); // Ambient Night AmbientLightList[2] = new Color(0.1372549019607843f, 0.1372549019607843f, 0.1372549019607843f, 1f); AmbientLightList[3] = new Color(0.1372549019607843f, 0.1372549019607843f, 0.1372549019607843f, 1f); this.SwitchSkyBox(this.globalScript.tipoDiaEscolhido - 1); }
void Start() { gscript = GameObject.Find("Global").GetComponent<GlobalScript>(); idleAnimation = "look"; result = new float[3]; targetPos = new float[3]; }
void Start() { topCam = GameObject.Find("Top Camera").GetComponent<Camera>(); perspCam = GameObject.Find("Persp Camera").GetComponent<Camera>(); marioCam = GameObject.Find("Mario Camera").GetComponent<Camera>(); mscript = GameObject.Find("Global").GetComponent<MapScript>(); gscript = GameObject.Find("Global").GetComponent<GlobalScript>(); }
// Use this for initialization void Awake() { instance = this; Screen.lockCursor = true; mouseLookScripts = GameObject.FindGameObjectWithTag("Player").GetComponentsInChildren<MouseLook>(); inputController = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<FPSInputController>(); LightSourceBehaviour.lightSources.Clear(); }
// Use this for initialization void Start() { Screen.showCursor = false; this.globalScript = GameObject.Find("GlobalScript").GetComponent<GlobalScript>(); this.source = GetComponent<AudioSource>(); this.controller = GetComponent<CharacterController>(); }
// Use this for initialization void Start() { ourGlobalScript = this; ourUnitScripts = Object.FindObjectsOfType<UnitScript>(); ourPlayerScripts = Object.FindObjectsOfType<PlayerScript>(); ourCursorScript = Object.FindObjectOfType<CursorScript>(); ourTurnScript = Object.FindObjectOfType<TurnScript>(); ourPhaseScript = Object.FindObjectOfType<PhaseScript>(); }
void Update() { script = globalManager.GetComponent<GlobalScript> (); }
void Awake() { script = GameObject.Find("GlobalObject").GetComponent<GlobalScript>(); }
// Use this for initialization void Start() { this.globalScript = GameObject.Find("GlobalScript").GetComponent<GlobalScript>(); this.SetaTexto(this.pontos.ToString()); }
void Start() { gscript = GameObject.Find("Global").GetComponent<GlobalScript>(); mscript = GameObject.Find("Global").GetComponent<MapScript>(); idleAnimation = "look"; result = new float[3]; targetPos = new float[3]; startPos = new float[3]; oldTargetPos = new Vector3(0,0,0); seekTarget = GameObject.Find("Target"); target = seekTarget; occupyingSpot = null; occupying = false; seen = false; //GameObject hidingSpot = GameObject.Find("HidingSpot(Clone)"); //if (hidingSpot != null) { // target = hidingSpot; //} player = GameObject.Find("Player"); behavior = (int)Behaviors.followpath; InvokeRepeating ("moveTargetAround", 1, 1); }
// Use this for initialization void Start() { this.Iniciar(); print("Start está ok!"); Screen.showCursor = true; this.globalScript = GameObject.Find("GlobalScript").GetComponent<GlobalScript>(); AudioSource globalAS = this.globalScript.gameObject.GetComponent<AudioSource>(); globalAS.Stop(); globalAS.volume = 1F; globalAS.Play(); this.status = -1; source = GetComponent<AudioSource>(); this.ChangeStatus(); Invoke("MudaStatus", 5F); }
// Use this for initialization void Start() { source = GetComponent<AudioSource>(); this.globalScript = GameObject.Find("GlobalScript").GetComponent<GlobalScript>(); }
// Use this for initialization void Start() { this.globalScript = GameObject.Find("GlobalScript").GetComponent<GlobalScript>(); canv = GameObject.Find("Canvas").GetComponent<Canvas>(); }
void Start() { gs = GameObject.Find("Global").GetComponent<GlobalScript>(); }