private void CheckPlayerInput() { PlayerPhysics.MoveDirectionX = 0; PlayerPhysics.MoveDirectionY = 0; if (PlayerController.Health > 0 && !PlayerController.CanExit) { PlayerPhysics.MoveDirectionX = Input.GetAxisRaw("Horizontal"); if (Input.GetKeyDown(KeyCode.LeftShift)) { PlayerController.IsDoged = true; } if (Input.GetKeyUp(KeyCode.LeftShift)) { PlayerController.IsDoged = false; } if (Input.GetKeyDown(KeyCode.I)) { powerShot = StartCoroutine(playerController.EmpoweredShot()); } if (Input.GetKeyUp(KeyCode.I) && !FireEmpowered()) { if (powerShot != null) { PlayerController.PowerShot = false; PlayerController.ShotCount = 0; StopCoroutine(powerShot); } StartCoroutine(playerController.Shoot()); } } if (Input.GetKeyDown(KeyCode.Space)) { PlayerPhysics.Jump(); if (PlayerController.CanExit || PlayerController.CanRestart) { playerController.VictoryScreen.SetActive(false); playerController.DeathScreen.SetActive(false); Gamemanager.RestartGame(); } } if (Input.GetKey(KeyCode.Space) && PlayerPhysics.InWater) { PlayerPhysics.Swim(); } if (Input.GetKeyDown(KeyCode.Escape)) { if (PlayerController.CanExit) { playerController.VictoryScreen.SetActive(false); Gamemanager.LastLevel++; Gamemanager.SavePlayer(playerController, Gamemanager.LastLevel); Gamemanager.ExitLevel(); } else if (PlayerController.CanUnpause) { StartCoroutine(playerController.Unpause()); } else if (PlayerController.Health < 1 && PlayerController.CanRestart) { playerController.DeathScreen.SetActive(false); Gamemanager.SavePlayer(playerController, Gamemanager.LastLevel); Gamemanager.ExitLevel(); } else if (PlayerController.Health > 0 && !PlayerController.CanUnpause) { StartCoroutine(playerController.Pause()); } } if (Input.GetKeyDown(KeyCode.S)) { if (PlayerController.CanUnpause) { playerController.PauseScreen.SetActive(false); Audiomanager.StopMusic(); Gamemanager.SavePlayer(playerController, Gamemanager.LastLevel); Gamemanager.ExitLevel(); } } if (Input.GetKeyDown(KeyCode.E)) { Interact = true; } else if (Input.GetKeyUp(KeyCode.E)) { Interact = false; } if (OnLadder) { PlayerPhysics.MoveDirectionY = Input.GetAxisRaw("Vertical"); } }