private void OnTriggerEnter(Collider other) { Destroy(gameObject); if (!gameObject.CompareTag("bad")) { gamemanager.gameover(); } }
/// <summary> /// 小雞死亡的方法。 /// </summary> private void dead() { if (Dead == true) { return; } else if (Dead == false) { // print("死了"); Chickenaud.PlayOneShot(soundHit, 1.5f); Dead = true; gm.gameover(); } }