//changes question number by adding or removing by given value //if can't, starts a coroutine to fade timer text color public void ChangeQuestionNumber(int value) { canChange = GameSettings.ChangeQuestionNumber(value); if (canChange == false && fading == false) { StartCoroutine(FadeError(textQN.GetComponent <TMP_Text>())); fading = true; } textQN.text = GameSettings.gameQuestionNumber.ToString(); }