void OnConnectedToServer() { GameSettings.Clear(); GameObject input = GameObject.FindGameObjectWithTag("InputCodeField"); GameObject button = GameObject.FindGameObjectWithTag("EnterButton"); input.SetActive(false); button.SetActive(false); }
public void ClearLegacyGameSettings() { GameSettings.Clear(); GameSetSettings.Clear(); }
// ================================== MONOBEHAVIOUR ==================================== private void Start() { _gameSettings.Clear(); // Clear previous settings }
void Awake() { GameSettings.Clear(); }