void OnConnectedToServer()
    {
        GameSettings.Clear();
        GameObject input  = GameObject.FindGameObjectWithTag("InputCodeField");
        GameObject button = GameObject.FindGameObjectWithTag("EnterButton");

        input.SetActive(false);
        button.SetActive(false);
    }
Exemple #2
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 public void ClearLegacyGameSettings()
 {
     GameSettings.Clear();
     GameSetSettings.Clear();
 }
 // ================================== MONOBEHAVIOUR ====================================
 private void Start()
 {
     _gameSettings.Clear();                                              // Clear previous settings
 }
 void Awake()
 {
     GameSettings.Clear();
 }