void CmdEliminatePlayer(GameObject target) { target.GetComponent <Player>().eliminateCount += 1; gameSceneManager.cmdEliminatePlayerCount += 1; target.GetComponent <Player>().playersWhoEliminateMe.Add(gameObject); if (!gameSceneManager.toBeEliminatedPlayerGameObjects.Contains(target)) { gameSceneManager.toBeEliminatedPlayerGameObjects.Add(target); } gameSceneManager.FinishAllPlayersEliminate(); }