protected override void UnitModel_OnDeath() { base.UnitModel_OnDeath(); GameSceneManager.EndConditionSatisfied(GameSceneManager.EndCondition.LosePlayerKilled, 0.5f); }
protected override void UnitModel_OnDeath() { base.UnitModel_OnDeath(); GameSceneManager.EndConditionSatisfied(GameSceneManager.EndCondition.LosePlayerKilled, 0.5f); }