public void DelayLoadNextScene() { gameSceneManager.DelayLoadNextScene(); }
public override void MousePointerClick() { base.MousePointerClick(); GetComponent <AudioSource>().Play(); gameSceneManager.DelayLoadNextScene(); }
public void DelayLoadNextScene() { gameSceneManager.DelayLoadNextScene(); }
public override void MousePointerClick() { base.MousePointerClick(); GetComponent <AudioSource>().Play(); gameSceneManager.DelayLoadNextScene(); }