private void ClientShowGameOver(bool victory, int timeTaken, bool controlledByOrchestrator) { var method = MethodBase.GetCurrentMethod(); var attr = (ClientAccess)method.GetCustomAttributes(typeof(ClientAccess), true)[0]; if (!attr.HasAccess) { return; } GameOverScreen.Show(); GameOverScreen.SetText(victory, timeTaken); GameOverScreen.SetButtonsEnabled(!controlledByOrchestrator); }