private IEnumerator DeathDelayAndReload() { UpdateUI(); yield return(new WaitForSeconds(deathDelay)); numberCoins -= coinsThisLevel; ResetCoinsFromThisLevel(); UpdateUI(); if (playerLives <= 0) { GameOverScreen gameOverScreen = Resources.FindObjectsOfTypeAll <GameOverScreen>()[0]; gameOverScreen.SetActive(); } else { int currentSceneIndex = SceneManager.GetActiveScene().buildIndex; SceneManager.LoadScene(currentSceneIndex); } initialUIUpdated = false; }
public void GameOver() { SetHighScore(); Text GameOverMessage = GameOverScreen.transform.GetChild(1).GetComponent <Text>(); if (PlayerScore == PlayerPrefs.GetInt("High Score") && PlayerScore != 0) { GameOverMessage.text = "HIGH SCORE!"; } else { if (PlayerScore >= 500 && PlayerScore < 1500) { GameOverMessage.text = "Not bad"; } else if (PlayerScore >= 1500 && PlayerScore < 3000) { GameOverMessage.text = "Pshttt you got lucky"; } else if (PlayerScore >= 3000) { GameOverMessage.text = "DAMN SON!"; } } PauseMenuScreen.SetActive(false); GameUIScreen.SetActive(false); GameOverScreen.SetActive(true); GameOverFlag = true; //possibly useless. Check if removing break game. }
public void RestartGame() { Debug.Log("Starting game..."); Time.timeScale = 1; VictoryScreen.SetActive(false); GameOverScreen.SetActive(false); Money = GetComponent <ConfiguraionLoader>().DefaultMoney; Lives = GetComponent <ConfiguraionLoader>().DefaultLives; foreach (Transform child in EnemiesParent.transform) { GameObject.Destroy(child.gameObject); } foreach (Transform child in ProjectileParent.transform) { GameObject.Destroy(child.gameObject); } foreach (Transform child in TowersParent.transform) { GameObject.Destroy(child.gameObject); } GetComponent <WaveController>().ResetGame(); }
private void GameSetup() { GameOverScreen.SetActive(false); GameTimer -= Time.deltaTime; GameTimerText.SetText("GAME START IN: " + GameTimer.ToString("F0")); if (GameTimer < 0) { if (Client.PlayerNum == 1) { playerUI = UIs[0]; playerUI.SetActive(true); Turn = true; } else if (Client.PlayerNum == 2) { playerUI = UIs[1]; playerUI.SetActive(true); Turn = false; } GameTimer = gameTime; ScoreText.enabled = true; TurnText.SetActive(true); GameReady = true; } }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } mainMenu.SetActive(true); hud.SetActive(false); gameOverScreen.SetActive(false); gameBeingPlayed = false; }
public void desactiveAllScreen() { UIScreen.SetActive(false); GameOverScreen.SetActive(false); LogoScreen.SetActive(false); MenuScreen.SetActive(false); CronomeScreen.SetActive(false); creditScreen.SetActive(false); }
void Start() { cardMan = gameObject.GetComponent <CardsManager>(); p1But.interactable = false; p2But.interactable = false; MainMenuScreen.SetActive(true); GameScreen.SetActive(false); GameOverScreen.SetActive(false); CamAnim.SetBool("GameStarted", false); }
private void GameOver() { GameOverScreen.transform.GetChild(0).GetComponent <TextMeshProUGUI>().SetText("Score: " + Score); GameOverScreen.SetActive(true); Client.SendActionToServer((uint)DataCodes.END_GAME); // turn off the client component. Client.enabled = false; runOnce = true; }
//Initialize after each another rebirth public void NextPlay() { IsGameOver = false; GameOverScreen.SetActive(false); cam.backgroundColor = Random.ColorHSV(); StartButton.gameObject.SetActive(true); ShopButton.gameObject.SetActive(true); Logo.gameObject.SetActive(true); Hits = 0; enemies.StartCoroutine(enemies.Generate()); if (!StartButton.IsActive() || !ShopButton.IsActive()) { this.gameObject.SetActive(true); } }
// refresh all boxes and lines, and local score public override void NewGame() { FirstScore = 0; SecondScore = 0; GameOverScreen.SetActive(false); MyHUD.SetActive(true); foreach (S_Box b in MyBoxes) { b.Refresh(); } foreach (S_Line l in MyLines) { l.HardOccupy(false); } }
//Implements death after falling for too long public IEnumerator DeadByFall() { if (IsFalling() && !Jump()) { yield return(new WaitForSeconds(1.5f)); CloudsDestroyer(); EnemiesDestroyer(); IsGameOver = true; PointsForGameOverScreen = CurrentPoints; cam.gameObject.transform.parent = null; cam.transform.position = new Vector2(0f, 0f); this.gameObject.SetActive(false); gameObject.transform.position = new Vector3(0.0f, -4.3f, 0.0f); enemies.StopAllCoroutines(); CurrentPointsText.canvasRenderer.gameObject.SetActive(false); CloudsGenerator.transform.position = new Vector2(0f, 2f); EnemiesGenerator.transform.position = new Vector2(0f, 2f); if (PlayerPrefs.HasKey("All points")) { Points = CurrentPoints + PlayerPrefs.GetInt("All points"); } else { Debug.Log("Error, no key"); } PlayerPrefs.SetInt("All points", Points); sm.points = Points; CurrentPoints = 0; Hits = 0; DiedByFall = true; int range = Random.Range(0, 2); if (range == 1) { ShowAd(); } if (IsGameOver) { GameOverScreen.SetActive(true); } } }
public void GameOver() { TurnText.text = "Game Over"; p1But.interactable = false; p2But.interactable = false; if (cardMan.p1Cards.Count > cardMan.p2Cards.Count) { GameOverText.text = "Player 1 Wins!"; } else if (cardMan.p1Cards.Count < cardMan.p2Cards.Count) { GameOverText.text = "Player 2 Wins!"; } else if (cardMan.p1Cards.Count == cardMan.p2Cards.Count) { GameOverText.text = "Game Draw!"; } GameOverScreen.SetActive(true); }
//Implements death after collision public void DeadByCollision(Collision2D col) { Hits++; if (Hits == 2 || this.gameObject.transform.position.y <= -4.5f || col.gameObject.tag == "Enemy") { //Gamepley stuff IsGameOver = true; PointsForGameOverScreen = CurrentPoints; gameObject.transform.position = new Vector3(0.0f, -4.3f, 0.0f); cam.gameObject.transform.parent = null; cam.gameObject.SetActive(true); gameObject.SetActive(false); enemies.StopAllCoroutines(); CloudsGenerator.transform.position = new Vector2(0f, 2f); EnemiesGenerator.transform.position = new Vector2(0f, 2f); cam.transform.position = new Vector2(0f, 0f); Hits = 0; CloudsDestroyer(); EnemiesDestroyer(); //Saving stuff if (PlayerPrefs.HasKey("All points")) { Points = CurrentPoints + PlayerPrefs.GetInt("All points"); } else { Debug.Log("error, no key"); } PlayerPrefs.SetInt("All points", Points); sm.points = Points; CurrentPoints = 0; //UI stuff CurrentPointsText.canvasRenderer.gameObject.SetActive(false); if (IsGameOver) { GameOverScreen.SetActive(true); } } }
//Class Methods private void Start() { Time.timeScale = 1f; PlayerScore = 0; AsteroidShootScore = 10; AsteroidsPool = new GameObject[20]; MusicSource = GetComponent <AudioSource>(); GameOverFlag = PauseFlag = Muted = false; MusicSource.Play(); GameUIScreen.SetActive(true); GameOverScreen.SetActive(false); PauseMenuScreen.SetActive(false); //SelectBackground(); SetHighScore(); AsteroidPool(); }
private void GameOver() { Debug.Log("Game Over"); Time.timeScale = 0; GameOverScreen.SetActive(true); }
//controlls which screen is online private void ScreenController(int i) { arrowScreen.SetActive(0 == i); InstructionScreen.SetActive(1 == i); GameOverScreen.SetActive(2 == i); }
protected override void GameOver() { GameOverScreen.SetActive(true); MyHUD.SetActive(false); }