public void CreatePlayers() { GameOptions.SavePlayers(); //Clear the list of players Player.ClearPlayerList(); for (int i = 0; i < GameOptions.isPlayerSelected.Length; i++) { //Create the players for the match if (GameOptions.isPlayerSelected[i]) { Player newPlayer = Object.Instantiate <GameObject>(playerPrefab.gameObject).GetComponent <Player>(); newPlayer.SetNumber(i); Debug.Log("Manually assigned player number"); } } }