예제 #1
0
    // below, we implement some callbacks of PUN
    // you can find PUN's callbacks in the class PunBehaviour or in enum PhotonNetworkingMessage


    public virtual void OnConnectedToMaster()
    {
        Debug.Log("OnConnectedToMaster() was called by PUN. Now this client is connected and could join a room. Calling: PhotonNetwork.JoinRandomRoom();");
        PhotonNetwork.JoinRandomRoom(options.GetRoomOptions().CustomRoomProperties, GameOptions.MaxPlayers);
    }