private void CheckIfDead() { if (dead) { deathCooldown -= Time.deltaTime; if (gameCanRestart && deathCooldown <= 0 && ClickedOrPressed() && !EventSystem.current.IsPointerOverGameObject() && countdownFromTap == 0 && tapPlace == 1 && _PanelOptions.PanelOptionsIsDown == false) { countdownFromTap = 6; audioTimesPlayed = 0; PlayerPrefs.Save(); _GameOptions.GameTypeTwo(); Application.LoadLevel("SceneGame"); MakeGameBeInMenuMode(); _Score.SetScoreValue(0); } } else if (ClickedOrPressed() && countdownFromTap == 0 && !EventSystem.current.IsPointerOverGameObject()) { countdownFromTap = 6; didFlap = true; } }