void OnGUI() { GUI.skin = _guiSkin; GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), _mainMenuBg); GUI.DrawTexture(new Rect(Screen.width - _title.width - 20, 20, _title.width, _title.height), _title); if (GUI.Button(new Rect(20, 150, 270, _newGameButton.height), _newGameButton) && !GameOptions.IsOpen) { SceneManager.LoadScene("SurvivalGame"); } if (GUI.Button(new Rect(20, 150 + 45 + 10, 270, _optionButton.height), _optionButton) && !GameOptions.IsOpen) { GameOptions.Open(); } if (GUI.Button(new Rect(20, 150 + (2 * (50 + 10)), 270, _quiteButton.height), _quiteButton) && !GameOptions.IsOpen) { Application.Quit(); } }