void ToggleMenu()
 {
     if (menu != null)
     {
         menu.SetActive(!menu.activeSelf);
         gameManagerMaster.isMenuOn = !gameManagerMaster.isMenuOn;
         gameManagerMaster.CallEventMenuToggle();
     }
 }
 void ToggleMenu()
 {
     if (menu != null)
     {
         menu.SetActive(!menu.activeSelf);
         gameManagerMaster.isMenuOn = !gameManagerMaster.isMenuOn;
         gameManagerMaster.CallEventMenuToggle();
     }
     else
     {
         Debug.LogWarning("Canvas not assigned");
     }
 }