void ToggleMenu() { if (menu != null) { menu.SetActive(!menu.activeSelf); gameManagerMaster.isMenuOn = !gameManagerMaster.isMenuOn; gameManagerMaster.CallEventMenuToggle(); } }
void ToggleMenu() { if (menu != null) { menu.SetActive(!menu.activeSelf); gameManagerMaster.isMenuOn = !gameManagerMaster.isMenuOn; gameManagerMaster.CallEventMenuToggle(); } else { Debug.LogWarning("Canvas not assigned"); } }