private void InitializeReferences() { gmMaster = GetComponent <GameManager_Master> (); specialHazardTimer = _specialHazardTimerStart; fr = new FixedRandom(-7, 7, 1.4f); InitializeLevelParameters(); }
private void OnEnable() { gameManagerMaster = GetComponent <GameManager_Master>(); pauseMenu.SetActive(false); gameManagerMaster.OnTogglePause += UpdatePauseMenuUI; }
void SetInitialReferences() { playerMaster = GetComponent<Player_Master>(); allLocalScoreText = localScoreText.GetComponentsInChildren<Text>(); alltopRemoteScoreText = topRemoteScoreText.GetComponentsInChildren<Text>(); if (GameObject.Find("_GameManager").GetComponent<GameManager_Score>() != null) { gameMasterScore = GameObject.Find("_GameManager").GetComponent<GameManager_Score>(); } else { Debug.LogWarning("no gameManager_score found!"); enabled = false; } if (GameObject.Find("_GameManager").GetComponent<GameManager_Master>() != null) { gameMasterMaster = GameObject.Find("_GameManager").GetComponent<GameManager_Master>(); } else { Debug.LogWarning("no gameManager_Master found!"); enabled = false; } }
private void InitializeReferences() { gmMaster = GetComponent <GameManager_Master> (); InitializeHealthPanel(); InitializeGameMenuCanvas(); InitializeLevelbanner(); }
void initiate() { inventoryUIScript = GameObject.Find("GameManager").GetComponent <GameManager_ToggleInventoryUI>(); playerManagerMasterScript = GetComponent <PlayerManager_Master>(); gameManagerMasterScript = GameObject.Find("GameManager").GetComponent <GameManager_Master>(); //InvokeRepeating("scrollWheelAction", 0.01f, 0.5f); }
void SetInitialReferences() { if (GameObject.Find("_GameManager").GetComponent<GameManager_Master>() != null) { gameManagerMaster = GameObject.Find("_GameManager").GetComponent<GameManager_Master>(); } }
private void Start() { gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); rb = GetComponent <Rigidbody>(); playerAnimation = GetComponent <Player_Animation>(); direction = transform.forward; }
void SetInitialReferences() { if (GameObject.Find("SceneCamera") != null) { Debug.Log("found camera"); sceneCameraObj = GameObject.Find("SceneCamera"); } if (GameObject.Find("_GameManager") != null) { gameManagerMaster = GameObject.Find("_GameManager").GetComponent<GameManager_Master>(); gameManagerPlayers = GameObject.Find("_GameManager").GetComponent<GameManager_Players>(); gameManagerMaster.isAlive = true; gameManagerMaster.CallEventCursorLockUpdate(); } else { Debug.LogError("No GameManager found!"); } if (GetComponent<ProjectileHandler>() != null) { projectileHandler = GetComponent<ProjectileHandler>(); } if (GetComponent<Player_Master>() != null) { playerMaster = GetComponent<Player_Master>(); } }
// Use this for initialization void Start() { myRigidBody = GetComponent <Rigidbody2D>(); gameManager_Master = GameObject.FindWithTag("GameController").GetComponent <GameManager_Master>(); electronCount = gameManager_Master.ElectronCounter; }
private void Start() { dayNight = GameObject.FindGameObjectWithTag("DesertManager").GetComponent <Desert_DayNightCycle>(); gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); _currentHydration = maxHydration; UpdateHydrationDisplay(); }
private void Start() { inventoryScript = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Inventory>(); gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); playerInventory = inventoryScript.inventory; CreateDisplay(); }
private void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); gameManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager_Master>(); gameOver.enabled = false; restart.enabled = false; success.enabled = false; }
private void Start() { gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); Vector3 cameraOffset = new Vector3(-cameraDistance.x, cameraHeight, -cameraDistance.y); playerCamera.transform.position = transform.position + cameraOffset; playerCamera.transform.rotation = Quaternion.LookRotation(transform.position - playerCamera.transform.position, Vector3.up); }
void Set_needed_references() { game_manager = GameObject.FindGameObjectWithTag("GameManager"); game_master = game_manager.GetComponent <GameManager_Master>(); player = GameObject.FindWithTag("Player"); script_player = player.GetComponent <Deplacement> (); bouton_fin_de_tour = GameObject.Find("CombatHUD(Clone)").transform.Find("Button").gameObject; //Trouve un objet inactif à partir de son parent annonce = GameObject.Find("CombatHUD(Clone)").transform.Find("Announce").gameObject; }
private void Initialize() { gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); anim = GetComponent <Animator>(); anim_IsRunning = Animator.StringToHash(runParameter); anim_Swing = Animator.StringToHash(swingParameter); anim_Die = Animator.StringToHash(dieParameter); }
void SetInitialReferences() { if (GameObject.Find("_GameManager").GetComponent<GameManager_Master>() != null) { gameManagerMaster = GameObject.Find("_GameManager").GetComponent<GameManager_Master>(); } playerMaster = GetComponent<Player_Master>(); gunAssemblyMaster = GetComponent<GunAssembly_Master>(); }
private void Initialize() { gameManagerMaster = GetComponent <GameManager_Master>(); dayNight = GameObject.FindGameObjectWithTag("DesertManager").GetComponent <Desert_DayNightCycle>(); gameOverUI.SetActive(false); cg = gameOverUI.GetComponent <CanvasGroup>(); cg.alpha = 0; mainMenuButton.SetActive(false); text.gameObject.SetActive(false); }
void SetInitialReferences() { gameManagerMaster = GetComponent <GameManager_Master>(); if (toggleInventoryButton == "") { Debug.LogWarning("Toggle inventory button needed"); this.enabled = false; } }
void SetInititalReferences() { gameManagerMaster = GetComponent <GameManager_Master>(); if (toggleInventoryButton == "") { Debug.LogWarning("Please tpye in the name of the button sued to toggle the inventory in " + "Gamemanager_ToggleInventoryUI"); this.enabled = false; } }
void SetInitialReferences() { gameManagerMaster = GameObject.Find("_GameManager").GetComponent<GameManager_Master>(); playerMaster = GetComponent<Player_Master>(); playerController = GetComponent<FPSController>(); playerRB = GetComponent<Rigidbody>(); playerCollider = GetComponent<CapsuleCollider>(); spawnPoints = FindObjectsOfType<NetworkStartPosition>(); }
void SetInitialReferences() { gameManagerMaster = GetComponent <GameManager_Master>(); if (toggleInventoryButton == "") { Debug.LogWarning("Please type in the name of the button used to toggle the inventory " + "GameManager_ToglleInventoryUI"); this.enabled = false; // The update method won't run } }
// Use this for initialization void Start() { _name = "Player"; facingRight = true; isDead = false; myRigidBody = GetComponent <Rigidbody2D>(); myAnimator = GetComponent <Animator>(); gameManager_Master = GameObject.FindWithTag("GameController").GetComponent <GameManager_Master>(); jumpVelocity = 22; movementSpeed = 15; }
void SetInitialReferences() { if (GameObject.Find("_GameManager").GetComponent<GameManager_Master>() != null) { gameManagerMaster = GameObject.Find("_GameManager").GetComponent<GameManager_Master>(); } playerMaster = GetComponent<Player_Master>(); playerController = GetComponent<FPSController>(); playerAnimator = GetComponent<Animator>(); playerRigidbody = GetComponent<Rigidbody>(); }
private void Start() { itemDetector = GetComponent <Player_DetectItem>(); inventory = GetComponent <Player_Inventory>(); equipment = GetComponent <Player_EquipmentManager>(); gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); playerAnimation = GetComponent <Player_Animation>(); isSwinging = false; collider = null; Audio_manager = GameObject.FindWithTag("Audio"); audio_manager = Audio_manager.transform.GetComponent <Audio_manager>(); }
void SetInitialReferences() { if (GameObject.Find("_GameManager") != null) { gameManagerMaster = GameObject.Find("_GameManager").GetComponent<GameManager_Master>(); gameManagerPlayers = GameObject.Find("_GameManager").GetComponent<GameManager_Players>(); } else { Debug.LogError("No GameManager found!"); } }
/**This function takes two PUBLIC parameters: * 1.) float delay allows you two set a delay and * 2.) timeToFinish specifies how much time it should take the loading bar to reduce to zero. * When the loading bar finishes counting down...we tell the GameManager. (Probably a static variable on GM that says * Scene counter USE PROPERTIES...ie...anytime this variable changes...trigger a new scene to load **/ public IEnumerator reduceLoadingBarOverTime(float delayStart, float timeFinish) { yield return(new WaitForSeconds(delayStart)); float newBarSizeX = standardLoadingBarSize; float changePerSec = standardLoadingBarSize / timeFinish; while (Time.timeSinceLevelLoad - delayStart < timeFinish) { newBarSizeX -= changePerSec / 60f; transform.localScale = new Vector2(newBarSizeX, transform.localScale.y); yield return(0); } GameManager_Master.LoadNextLevel(); gameObject.SetActive(false); }
// Use this for initialization void Start() { myRigidBody = GetComponent <Rigidbody2D>(); counter = 0.1f; collected = false; movementSpeed = 50; // Nucleus reference GameObject nucleusRef = GameObject.FindWithTag("Nucleus"); nucleus = nucleusRef.GetComponent <Nucleus>(); // Game Manager reference GameObject gameManagerRef = GameObject.FindWithTag("GameController"); gameManager_Master = gameManagerRef.GetComponent <GameManager_Master>(); }
private void Initialize() { list = new List <Equipment_Master>(equipmentRoot.GetComponentsInChildren <Equipment_Master>()); gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); if (list.Count == 0) { activeIndex = -1; return; } for (int i = 0; i < list.Count; i++) { list[i].gameObject.SetActive(false); } list[0].gameObject.SetActive(true); activeIndex = 0; UpdateDisplay(); locked = false; }
void SetInitialReferences() { gameManagerMaster = GetComponent<GameManager_Master>(); audioSource = GetComponent<AudioSource>(); }
void initiate() { gameManagerMasterScript = GameObject.Find("GameManager").GetComponent <GameManager_Master>(); playerManagerMasterScript = GetComponent <PlayerManager_Master>(); }
private void InitializeReferences() { gmMaster = GetComponent <GameManager_Master> (); InitializeScriptComponents(); }
void SetInitialReferences() { gameManagerMaster = GetComponent <GameManager_Master>(); }
void SetInitialReferences() { gameManagerMaster = GetComponent <GameManager_Master>(); playerMaster = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Master>(); }
void SetInitialReferences() { gameManagerMaster = GameObject.Find("_GameManager").GetComponent<GameManager_Master>(); playerMaster = GetComponent<Player_Master>(); }
void SetInitialReferences() { spawnPoints = GameObject.FindGameObjectsWithTag(spawnPointTag); networkingMasterScript = GetComponent<Networking_Master>(); gameManagerMasterScript = GameObject.FindGameObjectWithTag("GameHandler").GetComponent<GameManager_Master>(); }
private void InitializeReferences() { gmMaster = GetComponent <GameManager_Master> (); //playerMaster = GameObject.Find ("Spacecraft").GetComponent<Player_Master> (); }
private void InitializeReferences() { gmMaster = GetComponent <GameManager_Master> (); InitializeLevelParameters(); }
private void Start() { gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); inventoryUI.SetActive(false); }
void Set_initial_references() { game_manager = GameObject.FindGameObjectWithTag("GameManager"); game_master = game_manager.GetComponent <GameManager_Master>(); are_references_set = false; }
void Set_initial_reference() { collidersList = null; game_manager = GameObject.FindGameObjectWithTag("GameManager"); game_master = game_manager.GetComponent <GameManager_Master>(); }
void Start() { gameManagerMaster = GameObject.Find("GameManager").GetComponent<GameManager_Master>(); motor = GetComponent<PlayerMotor>(); }
void SetInitialReferences() { gameManagerMaster = GetComponent<GameManager_Master>(); }
void SetInitialReferences() { if (GameObject.Find("_GameManager").GetComponent<GameManager_Master>() != null) { gameManagerMaster = GameObject.Find("_GameManager").GetComponent<GameManager_Master>(); } if (GetComponent<PlayerEffects>() != null) { effects = GetComponent<PlayerEffects>(); } if (GetComponent<Player_Master>() != null) { playerMaster = GetComponent<Player_Master>(); } playerRigidBody = GetComponent<Rigidbody>(); playerCapsule = GetComponent<CapsuleCollider>(); playerAnimator = GetComponent<Animator>(); playerAudio = GetComponent<PlayerAudio>(); }