public async Task GameLibraryIntegrationUpdateAsync_Test() { var path = new DirectoryInfo(Path.GetTempPath()) .CreateSubdirectory(Path.GetFileNameWithoutExtension(Path.GetTempFileName())); var fs = new PhysicalFileSystem(); var gfs = fs.GetOrCreateSubFileSystem(fs.ConvertPathFromInternal(path.FullName)); var optionsBuilder = new DbContextOptionsBuilder <DatabaseContext>(); optionsBuilder.UseSqlite($"Data Source={Path.GetTempFileName()}"); var glib = new GameRecordLibrary(optionsBuilder); var flib = new FileRecordLibrary(optionsBuilder); var gl = new GameLibrary(glib); gl.AddExtension <GameFileExtensionProvider, IGameFileExtension >(new GameFileExtensionProvider(flib, gfs)); var game = await gl.CreateGameAsync("NINTENDO_NES"); game.Record.Title = "My Awesome Game"; await gl.UpdateGameRecordAsync(game.Record); var file = game.WithFiles().MiscRoot.OpenFile("Test.txt"); file.OpenStream().Close(); await game.WithFiles().RegisterFileAsync(file, "application/text"); var record = await game.WithFiles().GetFileInfoAsync(file); record.Metadata.Add("file_metadata", "test"); await gl.GetExtension <GameFileExtensionProvider>().UpdateFileAsync(record); var newGame = await gl.GetGameAsync(game.Record.RecordID); Assert.False(await newGame.WithFiles().GetFileRecordsAsync().IsEmptyAsync()); }