예제 #1
0
        public void ShuffleLibrary_OrderedLibrary_LibraryOrderReversed()
        {
            SelectableLinkedList <GameCard> cards = new SelectableLinkedList <GameCard>();

            for (int i = 0; i < 10; i++)
            {
                cards.AddLast(new MockCardWithData(i + 1));
            }
            GameLibrary lib = new GameLibrary();

            lib.Add(cards);
            lib.Shuffle(_ => 0);
            List <GameCard> newLib = lib.TakeCards(10);

            for (int i = 0; i < newLib.Count; i++)
            {
                Assert.IsTrue(((MockCardWithData)newLib[i]).data == 10 - i);
            }
        }
예제 #2
0
        void Start()
        {
            UnityEngine.Object.DontDestroyOnLoad(this);

            var    p1lib  = new GameLibrary();
            Player p      = new Player(p1lib, new Hand(), new ManaStorage(), new GameLevelRewards(Mana.Arcane));
            var    cards1 = CreatePlayer1Deck();

            p1lib.Add(cards1);
            p1lib.Shuffle();
            p.Name          = "player 1";
            this.mainPlayer = p;
            this.AddPlayer(p);

            var p2lib = new GameLibrary();

            p = new Player(p2lib, new Hand(), new ManaStorage(), new GameLevelRewards(Mana.Fury));
            var cards2 = CreatePlayer2Deck();

            p2lib.Add(cards2);
            p2lib.Shuffle();
            p.Name = "player 2";
            this.AddPlayer(p);
        }