public async Task GameLibraryIntegrationConfigAsync_Test() { var path = new DirectoryInfo(Path.GetTempPath()) .CreateSubdirectory(Path.GetFileNameWithoutExtension(Path.GetTempFileName())); var fs = new PhysicalFileSystem(); var gfs = fs.GetOrCreateSubFileSystem(fs.ConvertPathFromInternal(path.FullName)); var optionsBuilder = new DbContextOptionsBuilder <DatabaseContext>(); optionsBuilder.UseSqlite($"Data Source={Path.GetTempFileName()}"); var glib = new GameRecordLibrary(optionsBuilder); var ccs = new ConfigurationCollectionStore(optionsBuilder); var gl = new GameLibrary(glib); gl.AddExtension <IGameConfigurationExtensionProvider, IGameConfigurationExtension> (new GameConfigurationExtensionProvider(ccs)); var game = await gl.CreateGameAsync("NINTENDO_NES"); var profile = await game.WithConfigurations() .CreateNewProfileAsync <ExampleConfigurationCollection>("TestConfiguration", "test"); var profileGuid = profile.CollectionGuid; Assert.NotNull(await game.WithConfigurations() .GetProfileAsync <ExampleConfigurationCollection>("TestConfiguration", profileGuid)); Assert.NotEmpty(game.WithConfigurations().GetProfileNames()); profile.Configuration.ExampleConfiguration.FullscreenResolution = Configuration.FullscreenResolution.Resolution1600X1050; await gl.WithConfigurationLibrary().UpdateProfileAsync(profile); var newProfile = await game.WithConfigurations() .GetProfileAsync <ExampleConfigurationCollection>("TestConfiguration", profileGuid); Assert.Equal(Configuration.FullscreenResolution.Resolution1600X1050, newProfile.Configuration.ExampleConfiguration.FullscreenResolution); await game.WithConfigurations().DeleteProfileAsync("TestConfiguration", profileGuid); Assert.Empty(game.WithConfigurations().GetProfileNames()); }