// Use this for initialization
    public void Start()
    {
        playerState = PlayerState.Current;

        Time.timeScale = 1;

        switch (PowerUp)
        {
        case PowerUpType.SlowDownEnemies:
            leftComponent     = GameHelpers.GetPowerUpText(StaticNames.PowerUpSlowDown, StaticNames.PowerUpTextLeft);
            timeLeftComponent = GameHelpers.GetPowerUpText(StaticNames.PowerUpSlowDown, StaticNames.PowerUpTextTimeLeft);
            break;

        case PowerUpType.HiddenFromEnemies:
            leftComponent     = GameHelpers.GetPowerUpText(StaticNames.PowerUpHidden, StaticNames.PowerUpTextLeft);
            timeLeftComponent = GameHelpers.GetPowerUpText(StaticNames.PowerUpHidden, StaticNames.PowerUpTextTimeLeft);
            break;

        default:
            break;
        }
    }