// Use this for initialization public void Start() { playerState = PlayerState.Current; Time.timeScale = 1; switch (PowerUp) { case PowerUpType.SlowDownEnemies: leftComponent = GameHelpers.GetPowerUpText(StaticNames.PowerUpSlowDown, StaticNames.PowerUpTextLeft); timeLeftComponent = GameHelpers.GetPowerUpText(StaticNames.PowerUpSlowDown, StaticNames.PowerUpTextTimeLeft); break; case PowerUpType.HiddenFromEnemies: leftComponent = GameHelpers.GetPowerUpText(StaticNames.PowerUpHidden, StaticNames.PowerUpTextLeft); timeLeftComponent = GameHelpers.GetPowerUpText(StaticNames.PowerUpHidden, StaticNames.PowerUpTextTimeLeft); break; default: break; } }