private void SetContainerColor(Color color) { GameObject container = new GameObject(); switch (PowerUp) { case PowerUpType.SlowDownEnemies: container = GameHelpers.GetPowerUpContainer(StaticNames.PowerUpSlowDown); break; case PowerUpType.HiddenFromEnemies: container = GameHelpers.GetPowerUpContainer(StaticNames.PowerUpHidden); break; default: break; } container.GetComponent <SpriteRenderer>().color = color; }