private void SetContainerColor(Color color)
    {
        GameObject container = new GameObject();

        switch (PowerUp)
        {
        case PowerUpType.SlowDownEnemies:
            container = GameHelpers.GetPowerUpContainer(StaticNames.PowerUpSlowDown);
            break;

        case PowerUpType.HiddenFromEnemies:
            container = GameHelpers.GetPowerUpContainer(StaticNames.PowerUpHidden);
            break;

        default:
            break;
        }

        container.GetComponent <SpriteRenderer>().color = color;
    }