protected override void OnConnected(Client client) { var state = new GameState(); var me = new InteractivePlayer(Name, state); var driver= new GameDriver(me, state, client); while (driver.Dispatch(client.ReadLine())) ; }
protected override void OnConnected(Client client) { var state = new GameState(); var me = new RandomPlayer(Name, state); var driver= new GameDriver(me, state, client); while (driver.Dispatch(client.ReadLine())) ; Console.WriteLine(); Console.WriteLine("Press Enter to exit..."); Console.ReadLine(); }