// Use this for initialization
    void Start()
    {
        gameDriver   = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameDriver> ();
        dialogueHead = gameDriver.DeserializeXMLDialogueLinq(dialogueXMLPath);
        //dialogueHead.SetHeadToLines ();
        //dialogueHead.SetLines ();



        Debug.Log(dialogueHead.FirstLineId);
        Debug.Log(dialogueHead.NPCName);

        interactSprite.SetActive(false);
    }